QuirkyCat Recycle


Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - New slagblock option - all ores produce a configurable amount of slag, from 5% to 95%. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores

Content
a day ago
2.0
1.22K
Mining Manufacturing

b Error after update

3 months ago

Hello, after update i got this message:

Failed to load mods: Error while loading recipe prototype "crushed-iron-smelting" (recipe): Recipe has invalid main product hot-iron-plate. The product does not exist in the recipe product list.
Modifications: Crushing Industry › Hot metals › QuirkyCat Recycle

3 months ago

It's working OK without hot metals, I've asked crackling fiend about it on his discord.

3 months ago

I rolled back to 1.3.17 so i can continue playing =)

3 months ago

If you modify hot metal info.json file so that quirkycat_recycle is required, it seems to work. This forces recycle to load first.
Like this:

"dependencies": [
"base",
"cf-lib >= 0.0.2",
"quirkycat_recycle"
],

3 months ago

Ok but any new update of hot metals will break this. Are you planning to make compatibility?

3 months ago

True, it's just a work-around. Cackling fiend hasn't responded.

3 months ago

I may have found a solution...

3 months ago
(updated 3 months ago)

Hello! I updated and got this message:

Failed to load mods: The sprite rectangle (left_top=0x0, right_bottom=120x120) is outside the actual sprite size (left_top=0x0, right_bottom=120x64). If this is being used as an icon you may need to define the icon_size property. See the log file for more information:
bzsilicon/graphics/icons/silicon.png
Mods to be disabled:
quirkycat_recycle
bzsilicon
Moshine
hot-metals

3 months ago

Are you using any brevven mods? Silica and silicon?

3 months ago

NM, I can see you are

3 months ago

It was Moshine causing the error. Should be fixed in the next update.

3 months ago

I use many mods)

3 months ago
(updated 3 months ago)

Hi, there is no error on load now, thnx. However, now i have some issues with item icons. There is now another icon for glass and i dont use your glass mod. Glass and clay use icons that are already used by miraxsis mod. Also, I don't use your clay mod. Looks like your base mod has this behaviour, it adds new icon for items for your mods that i don't use. Can you please make so it won't change glass icon and so it won't add new items in factoriopedia?

3 months ago

There are recipes that have glass icon inside them (old one) and maraxsis mod has other type of glass that uses icon from your base mod. This is very confusing now. Also, sand now looks different, same issue for recipes with sand icon inside (like molten glass).

3 months ago

That should be fixed in the next release.
A lot of modders are using Malcolm Riley's free icons so there will be some similar icons in various mods.

3 months ago

Yes, if i wanted clay and got similar icons with maraxsis item, this would be understandable, no problem.

3 months ago

Thank you for a fix!

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