QuirkyCat Glass, Sand and Clay (and minerals)


Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.

Content
11 days ago
2.0 - 2.1
1.67K
Mining Fluids Manufacturing

b AAI Industry conflict

11 days ago

Hi! It would seem that compatibility for AAI Industry is currently broken. The following error is produced on startup (at least on Factorio 2.1.12 experimental branch):

Failed to load mods: Error while loading technology prototype "sand-processing" (technology): Key "entities" not found in property tree at ROOT.technology.sand-processing.research_trigger
Modifications: AAI Industry › QuirkyCat Glass
Mods to be disabled:
aai-industry (0.7.3)
quirkycat_glass (2.1.33)
11 days ago

Thanks for the feedback, I missed that one in the last update.
Fixed in new update.

11 days ago

That was quick! Thanks!

I just happened to discover that when the recommended mods are also installed - specifically Silica & Silicon - another load error happens:

Failed to load mods: Error while loading recipe prototype "sand" (recipe): In RecipePrototype, `category` and `additional_categories` got merged into `categories` table. Please use that instead.
Modifications: AAI Industry › QuirkyCat Glass › Silica & Silicon
Mods to be disabled:
aai-industry (0.7.3)
quirkycat_glass (2.1.33)
bzsilicon (2.0.19)
11 days ago

Yes, that's a bug in the Silicon mod, unfortunately.
Has been logged on Brevven's page but not fixed yet. :(
It's easy to fix if you know what you are doing.

11 days ago

Ah right, should have checked the forum for that mod as well. We'll have to see then. Thanks again.

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