Build ghosts and mine deconstructed entities with simple keybinds.
Small changes concerning balance, gameplay, or graphics.
Version: 1.4.1
Date: 5. 3. 2026
Refactor:
- Split control.lua into modular structure
* lib/utils.lua - shared helpers (player items, item types, fuel sorting, validation)
* lib/ghost_build.lua - ghost-to-entity conversion with ammo/fuel support
* lib/mining.lua - deconstruction mining (instant and timed with progress bars)
* control.lua - init, events, commands, nth-tick wiring
Version: 1.4.0
Date: 5. 3. 2026
Features:
- Ammo and fuel support when building ghosts
* Turrets now receive ammo (was previously modules only)
* Burners now receive fuel (furnaces, boilers, etc.)
- Configurable auto-fill toggles (per player)
* Auto-fill modules (default: on)
* Auto-fill ammo (default: on)
* Auto-fill fuel (default: on)
- Ammo fill amount: ghost (blueprint), automated (like inserters), or full
- Fuel fill amount: ghost (blueprint) or full
- Fuel priority when filling: match-ghost, highest-energy, or lowest-energy
Version: 1.3.0
Date: 5. 3. 2026
Features:
- Mining now uses player.mine_entity for proper hand mining detection
* Triggers on_player_mined_entity (achievements, mods that track hand mining work correctly)
* Base game entity-mined sound plays when mining completes
- Progress bar for "follow character mine speed" mode
* Orange progress bar under each entity during timed mining (like blueprint-shotgun)
* All entities progress in parallel instead of one at a time
- Improved mining speed calculation
* Includes force manual_mining_speed_modifier (mining speed research)
* Correct base speed (0.5) for hand mining
Fixes:
- Fixed mining speed being too slow in timed mode (unit mismatch in progress calculation)
Version: 1.2.1
Date: 3. 3. 2026
Fixes:
- Fix non-recoverable error "position is out of range" when mining marked entities
* Add validation for player position and reach/build distance before find_entities_filtered
* Prevents crash when coordinates are invalid (e.g. mod interactions, edge cases)
Version: 1.2
Date: 2. 3. 2026
Features:
- Continuous ghost build mode (optional)
* Automatically converts ghosts to entities on a configurable interval instead of requiring key press
* Configurable interval setting (10–120 ticks, default 30 ≈ 0.5s) per player
* Shortcut Ctrl+Shift+G to toggle continuous mode on/off
* Console command /autoghost-continuous [on|off] to toggle (omit to toggle)
* Warning message when pressing Ctrl+B while in continuous mode
Version: 1.1.1
Date: 2. 3. 2026
Fixes:
- Fix Error : unknown entity with id in inventory when building
- Refactor Code
Version: 1.0.3
Date: 26. 10. 2025
Features:
- Added missing items notification system with per-player config (default: disabled)
* Shows aggregated list of items needed when trying to build ghosts/upgrades
* Prevents notification spam by default - players can opt-in via settings
- Added trash slot support for building ghosts and upgrades
* Mod now checks cursor, main inventory, and trash slots in that order
* Items in trash slots can now be used to build entities
Fixes:
- Fixed resource return for mineable entities (now properly returns expected resources like ore)
- Fixed storage initialization for timed mining queue to prevent crashes
Version: 1.0.2
Date: 26. 10. 2025
Fix:
- Fix Hand Stack Bug thanks by timotheeee1
- Fix QuickRemoveEntity
Minor:
- Add Config for instant mine
Version: 1.0.1
Date: 28. 10. 2024
Minor Features:
- Support for Upgrading Building
- Support for Auto Deconstruction,
Known Issues:
- Auto Deconstruction is instant, not following the deconstruction time for each entity.
Version: 1.0.0
Date: 28. 10. 2024
Major Features:
- Initial release.