Mods introducing new content into the game.
## 1.8.0 - add pollution to quarries/crusher. ### 1.7.3 - fix a bug in complex mode that was causing mod compatibility issues ### 1.7.2 - fix some compatibility issues with modded resources ### 1.7.1 - set homepage in info.json ### 1.7.0 - updated to 0.18 ### 1.6.15 - fluid ore mining + complex mode fix ### 1.6.14 - fix some issues with productivity module setting? ### 1.6.13 - updated to 0.17 ### 1.6.12 - updated to 0.17 (not working) ### 1.6.11 - fixes for bob's ores thorium ### 1.6.10 - hotfix for quarry mk3 not able to handle fluids - hotfix for extractor being craftable when not in complex mode ### 1.6.9 - reworked complex mode ### 1.6.8 - added a setting to make quarries a tad bit more complex ### 1.6.7 - updated to 0.16 ### 1.6.6 - balancing ### 1.6.5 - properly fix stone being added to original recipes - code cleanup - power usage setting ### 1.6.4 - added an option to toggle enabling of productivity modules in "mining" recipes. ### 1.6.3 - added support for angel's infinite ores ### 1.6.2 - added stone byproduct blacklist for resources (oil by default, fixes bug) - added recipe speed multiplier and crafting speed multiplier ### 1.6.1 - added configurable stone byproduct percentage - added localization - recipes show result.icon instead of resource.icon ### 1.6.0 - calculates required energy and yield from resource prototype - supports resources with required_fluid (e.g. uranium) - removed alien quarry - rebalanced recipe costs - removed quarry corepieces - moved quarries next to miners - moved quarry recipes in raw resources