Small changes concerning balance, gameplay, or graphics.
0.7.0 Added XP Scaling System. Replaced simple "Kills to next quality" with "Start Value", "Algorithm", and "Factor". Supported Algorithms: Constant, Linear, Exponential. Updated GUI to reflect dynamic XP requirements per level. Added translations for: Spanish, French, Russian, Portuguese (Brazil), Chinese (Simplified), Japanese, Korean, Italian. 0.6.4 Fixed invalid prototype type error. Switched to rendering.draw_text for visual feedback. 0.6.3 Fixed crash due to missing "flying-text" entity. Added custom "qt-flying-text". 0.6.2 Fixed crash due to invalid API call "max_quality". Now uses "is_quality_unlocked". 0.6.1 Fixed "Unknown key" errors for new settings (missing locale entries). 0.6.0 Added startup setting to limit quality leveling to unlocked quality. Added runtime settings to toggle level-up floating text and sound. 0.5.0 Fixed on Turrets Death issue when they die and promote in the same tic. 0.3.0 Added raise on built flag. Returned kill count to reset on upgrade. Logic is that checking for quality levels would occur per kill and would increase the loop time. 0.2.0 Made kill number user pickable. Added support for modded turrets. 0.1.0 Initial release Limited turret support, hard coded kill count