Quality Sparks


Tiny independent chances for eligible crafts to spark into higher quality, tuned to avoid belt pollution.

Tweaks
5 hours ago
2.0
6
Factorio: Space Age Icon Space Age Mod
Manufacturing

Changelog

Version: 0.1.9
Date: 2026-05-26
  Features:
    - Added runtime chat toggles for Uncommon, Rare, Epic, and Legendary sparks.
  Changes:
    - Science ingredient filtering now follows short ingredient chains, so items such as firearm magazines are excluded by the default science-ingredients setting.
Version: 0.1.8
Date: 2026-05-26
  Bugfixes:
    - Fixed a crash when loading saves with machine spark plans stored by older alpha versions.
Version: 0.1.7
Date: 2026-05-25
  Bugfixes:
    - Machine sparks now store a plan only after Factorio accepts the result quality for an active craft.
    - Removed output-inventory verification that could miss real sparks after inserters moved output.
Version: 0.1.6
Date: 2026-05-25
  Bugfixes:
    - Stopped machine spark ghost notifications when the expected quality is not visible in the output inventory.
  Changes:
    - Machine spark notifications now include a clickable GPS tag.
Version: 0.1.5
Date: 2026-05-25
  Features:
    - Added a science ingredients category toggle for items used directly in science-pack recipes.
  Changes:
    - Science ingredients are disabled by default to avoid clogging science supply chains with quality variants.
Version: 0.1.4
Date: 2026-05-25
  Changes:
    - Pumps and storage tanks can spark again.
    - Excluded rails and rail supports/ramps from quality sparks.
    - Updated the building setting description to match the actual exclusions.
Version: 0.1.3
Date: 2026-05-25
  Changes:
    - Excluded pipes and underground pipes from quality sparks.
Version: 0.1.2
Date: 2026-05-25
  Bugfixes:
    - Fixed a crash when preserving optional item stack fields on non-tool items.
Version: 0.1.1
Date: 2026-05-25
  Bugfixes:
    - Fixed a crash when checking optional item prototype fields.
Version: 0.1.0
Date: 2026-05-25
  Features:
    - Alpha build.
    - Eligible player crafts and best-effort machine crafts can spark directly into Uncommon, Rare, Epic, or Legendary quality.
    - Added independent per-quality chance settings.
    - Added category toggles for buildings, equipment, armor, vehicles, weapons, ammo, modules, science, and intermediates.