The issue seems to be as per what mangledpork says: cargobays can only accept a limited amount of items at a time from a space platform causing throughput limitations. There may be some ways to improve this depending on how moddable these are:
- Animation speed of cargo transferring from space entering the cargobays on a planet.
- Allowing a cargobay to accept more "sends" depending on their quality
- Make spaceplatforms unable to send things down when cargobays on the spaceplatform itself are of higher quality until there are at least n + (x * quality) of that item available to send, so that one send contains more items. ("Stack sending" ?)
For #3 in particular, mangledpork mentions specifically that a spaceplatform might send down things as soon as it can if the demand is there (most common usecase is probably space science) which may cause "flooding" cargobays with individual sends.
I understand that this could probably be mitigated in multiple ways already such as a beltreader telling an inserter not to pick up space science from a belt until there are X science on the belt, causing one swing to pick up all the science and put in at once. Or with other methods... But of course I cannot experiment myself until I buy it next week.
Solution #1 and #2 would probably be cool quality-like features if possible with the modding api even if possible to work around the limitations though.