A different perspective on quality: engineer it step by step instead of gambling on recyclers. Each production step can raise quality by at most one tier. Includes ore washing, a dedicated Purification Furnace, fluid purification for Electromagnetic Plants, and rebalanced quality/speed modules with real power and speed costs.
Large total conversion mods.
Version: 1.1.0
Date: 2026-10-15
Changes:
- Increased Quality 2/3 module energy penalties to +300%/+1000% and Speed 2/3 to +75%/+100%; Speed 1 and all module speed and quality effects are unchanged.
- Module energy penalties now scale with module quality. Speed modules are nerfed for all players: normal Speed 2/3 consume more energy, and legendary speed-module stacking is much harsher.
- vanilla-module-config defaults now include the matching energy penalties and quality-scaling multipliers. Existing saved startup setting values may remain unchanged; reset the vanilla-module-config startup settings to defaults in Mod settings to test the new defaults.
Version: 1.0.0
Date: 2026-10-11
Changes:
- Added recycling recipes with recycling icons for washed items.
- When Crushing Industry is active, Purification Furnace recipes for crushable ores now use their crushed products.
Breaking Changes:
- GAME-BREAKING: Purification Furnace recipes for crushable ores now require crushed materials when Crushing Industry is active. Existing factories may need to adapt their inputs and production chains.
Version: 0.7.2
Date: 2026-09-27
Changes:
- Reduced the default Speed 3 module quality penalty from −40% to −30%.
Version: 0.7.1
Date: 2026-09-22
Bugfixes:
- Updated washed item fuel categories for Factorio 2.1.20.
Version: 0.7.0
Date: 2026-08-28
Features:
- First public release.
- Ore Washing: chemical-plant recipes that wash ores (and crushed ores / sand when Crushing Industry is present) into washed variants for quality-focused production chains.
- Purification Furnace: dedicated electric furnace with its own purification recipes (high input cost, quality-friendly). Replaces the former dependency on configurable-arc-furnace.
- Fluid Purification: late-game recipes for Electromagnetic Plants that purify fluid-based processes with calcite.
- Quality modules rebalanced for a deterministic, high-cost playstyle.
- Speed modules carry meaningful negative quality so pure speed lines are not free quality.
- Mining drills can no longer accept quality modules — quality comes from the production chain.
- Maximum quality jump limited to +1 tier per step (utility-constants override).
Module balance:
- Speed 1: +20% speed, +50% energy, −15% quality.
- Speed 2: +30% speed, +60% energy, −20% quality.
- Speed 3: +50% speed, +70% energy, −30% quality.
- Quality 1: −20% speed, +100% energy, +20% quality.
- Quality 2: −30% speed, +200% energy, +30% quality.
- Quality 3: −50% speed, +400% energy, +50% quality.
Internal:
- Shared utilities for recipe/tech indexing, icon layering, biological filtering, and module balance.