Stronger end-game tiers of modules with reduced penalties. They require a powerful new beacon to work. Optional Quality and Space Age support.
Mods introducing new content into the game.
Version: 1.0.3
Date: 2026-08-07
Graphics:
- The Pure beacon now shows electricity climbing its four corner pylons
before each discharge into the crystal.
- The beacon arcs more often, its bolts fork as they fire, and sparks drift
around the crystal while it works.
- The Pure beacon's platform is busier: cable runs snake across its deck from
the containment chamber to a holographic readout, a cryogenic vent, a
sensor dish and a second crystal shard set into the floor.
- Vapour drifts from the beacon's cryogenic vent, its holographic readout
scans, and a charge runs out along the deck cables as each electrode fires.
Changes:
- Releasing for Factorio 2.1. Version 1.0.2 is the Factorio 2.0 build of the
same mod.
Version: 1.0.1
Date: 2026-08-06
Changes:
- Releasing 1.0.0 for Factorio 2.1. Version 1.0.0 itself is the Factorio 2.0 build of
the same mod.
Features:
- Module penalties no longer scale with quality while the bonuses do, so a legendary
Pure module draws no more power than a normal one.
Version: 1.0.0
Date: 2026-08-06
Major Features:
- Initial release.
- Added the Pure speed module: +70% speed with no loss of quality, for +50% energy and
+25% pollution.
- Added the Pure productivity module: +15% productivity with no slowdown, for +50% energy
and +25% pollution.
- Added the Pure beacon: a wide-area beacon built for the tier, with a supply area of
21x21 tiles against the ordinary beacon's 9x9. Takes speed and efficiency modules of
any grade, vanilla or Pure.
Features:
- Added a technology for each Pure module, costing 3000. Without Space Age they follow
space science at the end of the tech tree.
- Each Pure module is built from six tier 3 modules, an efficiency module 3, processing
units and low density structures.
- Added a technology for the Pure beacon, the prerequisite for all three Pure module
technologies. It's built from four ordinary beacons, processing units and refined
concrete.
- Stacking Pure beacons on one machine caps at three: a fourth transmits nothing extra,
trading a wall of beacons for one wide ring instead.
- Added two startup settings: restrict Pure modules to the Pure beacon, on by default,
and let the beacon transmit productivity, off by default.
Graphics:
- Added full animated graphics for the Pure beacon: counter-rotating containment rings,
a bobbing crystal core, and electric arcs while it's transmitting.
Compatibility:
- [quality] Added the Pure quality module: +4% quality, with no drawback at all. A
legendary one reaches +10%.
- [quality] Added a startup setting to let the Pure beacon transmit quality, off by
default.
- [space-age] Pure module research follows the quantum processor, and their recipes call
for quantum processors.
- [space-age] Everything in this mod builds on Aquilo by default, the same deal Vulcanus
gives the foundry; once built, modules and the beacon work anywhere. A startup setting
lifts the restriction.
- [space-age] The Pure beacon's recipe asks for one item from every planet: tungsten,
carbon fibre, a supercapacitor and a quantum processor.
- [space-age] The Pure beacon frosts over on Aquilo like other machinery there.