This mod adds electric trains which require power delivered by overhead lines by J_Aetherwing, updated for .18.
Version: 0.4.3 Date: 04.06.2019 Features: - Adding support for the Transport Group Mod - Adding option to remove all wire connections when a pole is placed Changes: - Poles can now be placed on water to support bridge mods - Poles can now reach 17 tiles to bridge the roboport distance more easily Fixes: - Removing double multiplication where only one was correct
Version: 0.4.2 Date: 14.04.2019 Fixes: - Fixing a comparison in the remote interface
Version: 0.4.1 Date: 12.04.2019 Features: - Adding support for the mods Locomotive Overhaul and Automatic Train Fuel Stop - Adding item description to the locomotives Changes: - Removing the energy consumption cap - Improved the remote interface (unfortunately, not backwards compatible) Fixes: - Fixing modules being deleted when a locomotive is picked up
Version: 0.4.0 Date: 23.03.2019 Features: - Adding the modular locomotive Changes: - Removing the positive energy buffer in the powerpoles - Adding a remote interface for other mods to register their own electric trains - Changing the flying text to rendered text using the new rendering API
Version: 0.3.1 Date: 10.03.2019 Changes: - Adding support for modified burner effectivity - Reduced electric buffer in powerpoles a lot
Version: 0.3.0 Date: 07.03.2019 Info: - Updating to 0.17
Version: 0.2.3 Date: 07.03.2019 Fixes: - Fixing crash when parts of the pole get deleted
Version: 0.2.2 Date: 25.02.2019 Fixes: - Adding missing translation
Version: 0.2.1 Date: 25.02.2019 Fixes: - Enabled the research and recipe for the new locomotive.
Version: 0.2.0 Date: 25.02.2019 Features: - Electric Locomotive Mk2 added - Adding support for modded rails Changes: - Poles are now blueprintable and work even with circuit wires - Update frequency is now customizable; default is 60 Ticks - Accelerations of the locomotives adjusted