exfret's randomizer

by exfret

Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!

Overhaul
a month ago
1.1 - 2.1
8.93K

g Failed to load, 2.1.20

a month ago

Failed to load mods: propertyrandomizer/lib/logic/logic-group.lua:128: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
propertyrandomizer/lib/logic/logic-group.lua:128: in function 'build'
propertyrandomizer/lib/logic/init.lua:166: in function 'build'
...rtyrandomizer__/randomizations/graph/unified/execute.lua:54: in function 'execute'
propertyrandomizer/data-final-fixes.lua:120: in main chunk

Only have space age standard mods and this enabled

a month ago

Did you change any startup settings and if so which ones?

a month ago

I looked at the changes for the very recent version of 2.1 (released two days ago) and one of them is actually a fairly big one that would definitely break a few things, so actually I'm not too surprised. Thanks for the report.

a month ago

Thanks for the great mod, my current run is on hold until this is fixed :)

a month ago
(updated a month ago)

The new upcoming update has changes that might cause things to be rerandomized. To fix this, I created this mod that does the bare minimum for compatibility: https://mods.factorio.com/mod/propertyrandomizer-fuel-category-fix

The catch is that I didn't test it. It loads with the randomizer and the new experimental release, but I don't know if things will rerandomize. Let me know asap if things rerandomize or you have other issues.

a month ago
(updated a month ago)

This works, thanks! I could continue my game without issues and rerandomization

15 days ago

i tried the 0.56.0 version with the new randomization logic but my seeds alwas lead to wood being used in things like science packs or something, which breaks automation ...

14 days ago

Was this with the preview checked or no mod settings changed? And were you on the default seed?

14 days ago

I checked with and without preview on the default seed and did not see this issue. Without preview (so old logic, not new logic) there is fish in a science pack recipe, but the fish is itself automatable, so not an issue. I'll need more details to be able to fix anything if there is actually a problem.

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