Project Corona

by JDOGG

Intended to be played with all dependencies & use default mod settings. Select Project Corona Map Generator Setting.

Mod packs
3 years ago
0.18 - 1.0
7
Owner:
JDOGG
Source:
https://github.com/Project-Corona/Pro...
Homepage:
https://github.com/Project-Corona/Pro...
License:
MIT
Created:
4 years ago
Latest Version:
1.0.0 (3 years ago)
Factorio version:
0.18 - 1.0
Downloaded by:
7 users

Project Corona

Mod Pack for Factorio. Wrap the game in mods!

News


Get it now on the mod portal, or in-game by searching for Project Corona.

Problems & Suggestions

Please report any incompatibilities or problems on the GitHub Issue Tracker. Suggestions are also welcome.

Latest

Added to the GUI that checks for duplicate custom inputs.

Previously

Added a GUI that has pre-loaded blueprint books. All you have to do is press the button and have it inserted into your inventory.

Plans Going Forward

Add more optional dependencies and configure their quick keys to not conflict with one another by default. Potentially a help command and/or GUI to list only mod related quick keys.

Description

The main objective is to have a list of optional dependencies that are tested for compatibility and play-ability.

This is an attempt to remove/replace duplicate or redundant items between multiple mods while adding some other things in.

No trees will spawn and no water tiles will be auto generated. Added settings to make these optional in version 0.18.3.

Here are all the mods I use on my play-through's: My Mod List. (This probably won't be kept up to date and some of these mods don't work with 0.18 unless you update their "factorio_version": to "0.18" in their info.json files)

Starting Items

Item Qty
Burner Mining Drill 1
Burner Omnitractor (w/ Omnimatter mod) 1
Iron Plate 8
Magazine 10
Pistol 1
Seedling (w/ Bob's Greenhouse mod) 50
Small Electric Pole (w/ Treeless Map enabled) 20
Stone Furnace 1
Stone Water Well (w/ Stone Water Well mod) 1
Wood (removed w/ Treeless Map enabled) 1

Added/Manipulated Items

Adds an MK6 Power Armor if Bob's Warfare Mod is used.

Re-skins the Miniloader Mod with Deadlock's Loaders graphics. This was done so they match the look of the beltbox's correctly and will also load/unload train cargo wagons.

The code for the "The Big Furnace" & "Circuit Factory" mods created by DellAquila has been used within this mod and doesn't require them as dependents. (Changed their size and removed their included loaders)

The ability to remove trees and water from spawning on the map.

Contributors

DellAquila's The Big Furnace Mod

DellAquila's Circuit Factory Mod

Special Thanks

A lot of what I've learned to create this started with help from "DWG" the maintainer of "Anoyomouse's" Warehousing Mod