I had the idea of a progression formula where the progression doesn't increase the deeper the tech is, but how many different science packs it requires. For example if a tech only requires 1 tech pack then it has a vanilla cost but if it requires the maximum number of science packs (7 in vanilla, idk how many in SE) then it has the full multiplier. This would create a clear "tier" system, where each new science would not only require building a new science, but dramatically increase throughput of all older sciences.
Would that be possible or interesting to you?