This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
Is it possible to add ability to save the "use green/red wire for name" setting through a blueprint? So if a station set to get its name from green wire signal is copypassed or passed from a blueprint, it would transfer over those settings?