Production Mastery


Recipes gain productivity bonuses the more you produce them, scaling exponentially. Additive: stacks with vanilla research and other productivity mods instead of overwriting them.

Tweaks
14 days ago
2.0
234
Cheats

g Additional Config Options

a month ago

I'd love to be able to disable this mod to work on basic resources like plates or steel. For example I'm running a PvE world with heavy biters and Rampant. I would love the flavor of "specializing" over time in militant productions like walls and turrets, but feel too cheaty to utilize the mod for plates or steel. If this isn't something too difficult for you to implement, I'd love to see this in my playthrough :)

a month ago

I'd love to be able to disable this mod to work on basic resources like plates or steel. For example I'm running a PvE world with heavy biters and Rampant. I would love the flavor of "specializing" over time in militant productions like walls and turrets, but feel too cheaty to utilize the mod for plates or steel. If this isn't something too difficult for you to implement, I'd love to see this in my playthrough :)

I like challenges! I can't really give you a definitive answer, as I would need to check first, but it should be possible to restrict on categories pretty easily. Alternatively, it may also be an option to filter by individual items, like a whitelist or blacklist mode. I'll see what I can do.

Also, got any mod in mind for me to check compatibility with? Otherwise I'll just use my regular pack.

14 days ago

Hey! This is done. I found a way to achieve this scenario. I added a new configuration that selects the groups (or individual items) to apply (or not apply) the productivity bonuses.

Basically: you have a selector: Off (no filtering), Whitelist (what to enable), Blacklist (what to disable); you also have a groups field where you add comma-separated groups or sub-groups; and you have an item field (comma-separated individual items).

Things might be slightly confusing, but I tried to make it easy to experiment with different settings. You can quickly change settings while in-game, no restart required, no bonuses lost. I also added a command, /pm-groups to help with the exact group names, and it should work with any mod that changes default groups (as far as I've tested).

To achieve the exact scenario you mentioned in the previous message, you can do the following settings:
Option 1: Mode: Whitelist, Groups: combat (only enables the productivity bonus for the combat group, which should include turrets and walls)
Option 2: Mode: Blacklist, Items: iron-plate, copper-plate, steel-plate (mod is enabled for everything except the 3 types of plates)
There are definitely more combinations to achieve this, so feel free to experiment with configurations that fit your playstyle. The tooltips are hopefully going to help you, but, if they are not, feel free to leave another message.

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