Production Mastery


Recipes gain productivity bonuses the more you produce them, scaling exponentially. Additive: stacks with vanilla research and other productivity mods instead of overwriting them.

Tweaks
12 days ago
2.0
107
Cheats

Changelog

Version: 1.2.0
Date: 2026-05-13
  Major Features:
    - Configurable progression: SCALE and CAP are now startup settings.
  Changes:
    - Bonus contribution is now additive. Vanilla productivity research,
      modules, and other mods stack with this mod instead of being overwritten.
    - Removed the infinite-research cap-extension. The base game's 300%
      ceiling is respected; the mod no longer maintains its own research math.
    - Bonus rounds up to whole percent steps so low-count recipes show
      visible progress.
  Bugfixes:
    - Defensive 3.0 clamp on this mod's contribution so it never pushes
      the total productivity bonus past the engine ceiling.
Version: 1.1.1
Date: 2026-05-13
  Changes:
    - Optional patch toggle for modded buildings now handles both array
      and dict forms of allowed_effects symmetrically.
Version: 1.1.0
Date: 2026-05-12
  Major Features:
    - New optional setting: "Patch modded buildings to accept productivity".
      Off by default. When enabled, adds productivity to allowed_effects on
      every assembling machine, furnace, rocket silo, and mining drill from
      any mod that doesn't already allow it.
  Bugfixes:
    - allow_productivity field access at runtime no longer crashes on
      recipes where the engine treats the field as missing.