Powered machine


A library to make machines that normally can't consume power consume power.

Internal
a day ago
2.0 - 2.1
7.00K

Changelog

Version: 0.8.2
Date: 2026-11-09
  Bugfixes:
    - disabled debug logs, apologies.
Version: 0.8.1
Date: 2026-11-09
  Changes:
    - Using planetslib for a more comprehensive event handling.
  Bugfixes:
    - more reliable activity checks.
Version: 0.8.0
Date: 2026-10-23
  Changes:
    - added regular container to the list of usable machines
Version: 0.56.0
Date: 2026-07-26
  Changes:
    - the machine providing the power for the machine now can be rotated if it makes sense.
    - the powered machine's data can now interact with the consumer's visuals, and if it is set then it can overtake the placed machine.
  Bugfixes:
    - fixed fluidbox compat
    - the power down checker can no longer be selected.
    - fixed an issue with some custom recipes letting the machine run without the required items/fluid.
Version: 0.5.0
Date: 2026-07-26
  Changes:
    - also checking for logistics containers now
Version: 0.4.0
Date: 2026-06-24
  Changes:
    - updated to 2.1
  Bugfixes:
    - the mod no longer crashes if a target entity became invalid.
Version: 0.3.3
Date: 2026-04-13
  Bugfixes:
    - fixed a crash related to turning off entities.
Version: 0.3.2
Date: 2026-04-12
  Bugfixes:
    - fixed a crash related to entity placement.
    - fixed an issue where a few variables were not local.
Version: 0.3.1
Date: 2026-04-05
  Bugfixes:
    - fixes to internal data consistency, to stabilize the behavior of the orbital cannon (treated as the default).
Version: 0.3.0
Date: 2026-04-05
  Changes:
    - entities must be available in the data stage to be processed.
  Bugfixes:
    - fixed a startup crash
    - moved picker dollies compatibility code into the data stage
Version: 0.2.0
Date: 2026-04-04
  Bugfixes:
    - fixed a startup crash