Power Priority

by Mernom

Allows changing the priorities of power generators, to build a hierarchy between them.

Tweaks
3 years ago
1.1
2.75K
Power

g Only Generators?

3 years ago

Did the mod only change the priorities of (steam) power generators or are batteries included?

I'm searching for a mod which can change my power priorities including batteries without ciurcut-logic:

  1. solar
  2. batteries
  3. fusion (steam)
  4. nuclear (steam)
  5. gas (steam)
3 years ago

At the moment, I don't interact with batteries.
I could some day add handling for the third power priority, but even then you wouldn't have enough priorities to do what you outlined (I only have 3 to play around with - primary, secondary, and tertiary.)

3 years ago

If you add a third priority I would use the third for the steam power.

  1. solar
  2. batteries
  3. steam

thx ;)

3 years ago

I'm not sure how accumulators even react to having a higher priority, so it might not be usable. I'll have to check.

3 years ago

Hello Sierra-Delta
I just started using the "electric transformators" mod to approach this problem, as the transformators are susceptable to priority change.
Sadly, there seems to be an Issu when deconstructing an altered transformator. See my related bug thread for detailed information if you like.

2 years ago
(updated 2 years ago)

At the moment, I don't interact with batteries.
I could some day add handling for the third power priority, but even then you wouldn't have enough priorities to do what you outlined (I only have 3 to play around with - primary, secondary, and tertiary.)

Out of curiosity, I'm assuming the 3 tiers is hard coded into the base game? I know I'd like to have more tiers too but if there's nothing to be done.. oh well.

Cheers

2 years ago

There are 5 tiers, I think
the 3 tiers we can use, solar tier which is always highest, and I think lamp tier? yes, lamp tier after checking. Solar and lamp are only used for those two prototypes.

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