Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 13. 12. 2020 Changes: - Update for 1.1
Version: 0.18.1 Date: 22. 03. 2020 Changes: - Updated for compatibility with Realistic Electric Trains thanks to robot256
Version: 0.18.0 Date: 29. 01. 2020 Changes: - Update for 0.18
Version: 0.17.3 Date: 13. 04. 2019 Changes: - Move to a cursor-only tool item that can be grabbed from the shortcut bar or the blueprint library
Version: 0.17.2 Date: 26. 02. 2019 Changes: - Fix mod portal thumbnail
Version: 0.17.0 Date: 26. 02. 2019 Changes: - Updated for 0.17
Version: 0.16.5 Date: 29. 12. 2018 Changes: - Added shift-selection mode that will only connect to poles directly north/south/east/west of selected poles
Version: 0.16.4 Date: 02. 06. 2018 Changes: - Poles are reconstructed in the same order as before but sorted by shortest wire reach first, to create clean grids more reliably with mixed pole types
Version: 0.16.3 Date: 03. 05. 2018 Info: - Added German translation courtesy of ST-DDT on GitHub - Updated tool icon to be more distinctive in the inventory, with a yellow tinted blueprint background
Version: 0.16.2 Date: 05. 04. 2018 Bugfixes: - Track reconnection targets that get destroyed by unit number instead of using find_entity()
Version: 0.16.1 Date: 05. 04. 2018 Bugfixes: - Don't use find_entity() for reconnecting circuit wires when the target didn't get rebuilt
Version: 0.16.0 Date: 04. 04. 2018 Info: - Initial release