Nowel's Shattered Planet Escape Portal


Reach the Shattered Planet, bring the Dimensional Relic back to Nauvis and build an escape portal in phases. Charging it and opening it draws massive waves of biters. Defend it, or start over. An alternative ending for Space Age.

Content
6 hours ago
2.0
0
Factorio: Space Age Icon Space Age Mod
Enemies

Changelog

Version: 0.37.0
Date: 2026-07-29
  Changes:
    - Removed the activation theme entirely: a long audio file declared as a sound prototype brings the game down, and a short excerpt was not worth the risk for what it added.
    - Removed a leftover reference to the music setting that would have broken the countdown command.
Version: 0.36.0
Date: 2026-07-29
  Bugfixes:
    - The activation theme no longer crashes the game. An eight-minute file declared as a sound prototype is fully decoded into memory and brings Factorio down; it is now a short excerpt that plays over the final seconds before the portal opens.
  Features:
    - The theme can be switched off from the mod settings.
Version: 0.34.2
Date: 2026-07-29
  Bugfixes:
    - Lightning over the portal works again. The vertical offset constant had been left undeclared since an earlier refactor, so every strike threw an arithmetic error that was swallowed silently.
    - Failed lightning creation is now reported once a minute instead of once ever, which is what hid this bug across many versions.
  Changes:
    - Slightly lowered enemy power, especially resistance (health 6x, damage 4x, 25% and flat 8).
Version: 0.31.0
Date: 2026-07-29
  Features:
    - Enemies are no longer boosted from the start of the game. The mod now creates empowered clone prototypes of every biter and spitter, plus matching spawners, and only starts using them when the portal enters its charging phase. Until then the game is completely normal.
    - Biters recruited into a wave are converted into their empowered version, keeping position, direction, quality and remaining health fraction.
    - Nests seeded by the portal produce empowered units directly.
Version: 0.29.0
Date: 2026-07-29
  Changes:
    - Spawning now works within a band rather than a single ceiling: a new minimum distance setting (500 by default) keeps biters from appearing on top of the portal, and the maximum is raised to 1000.
Version: 0.28.0
Date: 2026-07-29
  Bugfixes:
    - The emergency ring now lowers its clearance requirement step by step until it finds a usable spot. Demanding 120 clear tiles near the portal inside a dense base was impossible, and tens of thousands of spawn attempts were being rejected, so nothing ever appeared inside the walls.
  Changes:
    - Lightning over the portal is now drawn with short vertical beams plus an impact flash, since the Fulgora lightning prototype never rendered reliably.
Version: 0.27.1
Date: 2026-07-29
  Bugfixes:
    - Restored four functions (nest seeding, summon, attempt reset and remnant settling) that were lost while rewriting the attack-command code in 0.27.0, which crashed the mod when the portal advanced to the charging phase.
Version: 0.25.0
Date: 2026-07-28
  Features:
    - The debug command now reports where the mod's biters actually are: average distance to the portal, how many are within 500 tiles and how many beyond 1500. A falling average means they are walking; a static one means they are stuck.
  Changes:
    - Waves now spawn from the nearest third of the available nests instead of picking at random among all of them, roughly halving travel distance.
Version: 0.24.3
Date: 2026-07-28
  Changes:
    - Default biter speed multiplier raised to 1.5, so waves crossing long distances arrive in a reasonable time.
Version: 0.24.2
Date: 2026-07-28
  Changes:
    - Default live-unit cap raised to 5000.
  Features:
    - New /psp-preset command applies recommended values for a large base in one go, since runtime settings stored in an existing save are not affected by new defaults.
Version: 0.24.1
Date: 2026-07-28
  Bugfixes:
    - The straggler cull was destroying the mod's own biters moments after recruiting or spawning them: its threshold was derived from stale settings (1200 tiles) while nests and mobilisation reach far further. It now derives from the distances actually in use.
Version: 0.23.0
Date: 2026-07-28
  Changes:
    - Recruitment now sweeps every existing biter within a large radius of the portal (2000 tiles by default) instead of only 128 tiles around a single nest, so wildlife anywhere on the map joins the assault.
Version: 0.22.1
Date: 2026-07-28
  Changes:
    - Nest seeding now degrades its clearance requirement and widens its ring until it succeeds, so scattering buildings can influence where nests emerge but not whether they emerge.
Version: 0.22.0
Date: 2026-07-28
  Features:
    - Nest seeding: if no nests exist within range, the portal now attracts new ones in a ring around itself. Without a source there can be no waves, and on maps cleared for thousands of tiles there was none.
  Changes:
    - Nest search now widens up to 6000 tiles by default instead of 2000.
Version: 0.21.0
Date: 2026-07-28
  Changes:
    - Waves during charging now start at intensity 0.5 instead of 0.1, so the first waves are actually noticeable.
    - Wave interval during charging shortened from 90-45s to 45-20s.
    - Most waves now head for the portal from the start (60% at zero charge instead of 25%).
    - Nests are no longer filtered by proximity to your buildings: a nest is a valid spawn point regardless.
    - Removed the portal's pollution emission entirely.
    - Biter health and damage multipliers now default to 3x and 2x.
  Features:
    - The mod now warns in chat when it is scheduling waves but has no nest to draw biters from.
Version: 0.20.0
Date: 2026-07-28
  Changes:
    - Removed the multi-planet chaos event (Vulcanus demolisher, Gleba pentapods, Fulgora nuke): the demolisher in particular was a heavy performance cost for little gameplay.
Version: 0.19.1
Date: 2026-07-28
  Bugfixes:
    - Fixed a crash when the portal started activating: the lightning prototype had been lost in an earlier edit.
    - Lightning creation is now protected so a missing prototype can never crash the mod again.
    - Map settings are re-applied when loading a save where the portal was already charging.
  Features:
    - New settings to multiply the health and the damage of all biters and pentapods.
  Changes:
    - Nests now use their own, much smaller clearance: the 120-tile margin was rejecting almost every nest in a large base, which is why waves stopped appearing.
    - The debug command now says explicitly when there is no valid spawn source.
Version: 0.19.0
Date: 2026-07-28
  Changes:
    - Cheat commands are now restricted to editor mode; diagnostic commands remain available.
    - Removed the Spanish locale; the mod ships in English and Catalan.
  Bugfixes:
    - Units no longer vanish from the spawn queue when no valid position is found, which silently shrank waves.
    - Nests found by the widened search are no longer discarded by the initial radius filter.
    - All commands now handle being run from a server console with no associated player.
    - Progress bar labels are localised instead of hardcoded.
Version: 0.18.2
Date: 2026-07-28
  Info:
    - First public release.
Version: 0.18.1
Date: 2026-07-28
  Features:
    - Portal ambience: rising smoke, explosion flashes, electric arcs and light pulses that intensify with each phase.
    - Multi-planet chaos on activation: a demolisher awakens on Vulcanus, five stompers on Gleba, a nuclear impact on Fulgora.
  Changes:
    - Removed the redundant wave spawn radius setting.
  Bugfixes:
    - Fixed a leftover reference to the removed setting that broke the debug command.
Version: 0.17.2
Date: 2026-07-27
  Bugfixes:
    - Restored the squad probe prototype and the biter speed multiplier, accidentally dropped in 0.17.0.
Version: 0.17.0
Date: 2026-07-27
  Features:
    - The portal now requires researching a technology that costs 300 of every science pack.
    - Biters only spawn at real nests by default; the emergency ring can be re-enabled.
  Changes:
    - Nest search now widens until valid nests outside your territory are found.
Version: 0.16.0
Date: 2026-07-27
  Changes:
    - Spawn clearance raised to 120 tiles so interior clearings no longer qualify.
Version: 0.15.0
Date: 2026-07-26
  Features:
    - Summon: every existing biter on the planet turns toward the portal when activation begins.
Version: 0.14.0
Date: 2026-07-26
  Features:
    - Quality biters: waves gain uncommon, rare, epic and legendary units as the portal charges.
  Bugfixes:
    - Waves are now commanded in batches so units move immediately instead of waiting for the whole wave.
Version: 0.13.0
Date: 2026-07-26
  Features:
    - All in-game messages localised in English, Spanish and Catalan.
Version: 0.11.0
Date: 2026-07-26
  Bugfixes:
    - Victory no longer fails on Factorio 2.0 (removed a parameter dropped from the API).
    - Map settings are now restored if the portal disappears without dying.
Version: 0.10.0
Date: 2026-07-26
  Features:
    - While the portal is active, attacks cost less pollution, groups form faster and nests expand more often.
Version: 0.1.0
Date: 2026-07-26
  Features:
    - Initial version: relic, phased portal construction, charging, countdown and escape.