I've been doing a run through Space Age with this mod and it generally works seamlessly - even handling spoiling products on Gleba has a similar level of challenge to it (though with some options to completely avoid spoilage that I had to intentionally avoid). The one barrier is Fulgora, where recipes are almost entirely dynamic and there's a strong need for making recycling pipelines that both feed back into themselves and can be switched to different inputs. Specifically, liquefiers tend to get clogged with whatever product they were ingesting most recently unless the recipe stack size is set to 1, which causes throughput for solidifiers to plummet.
This is asking for new features, so I totally understand if the bandwidth isn't there, but the way I see it, this could be solved in two ways with circuit conditions:
- Provide a trigger on liquefiers that moves all inputs to the trash when a specified signal is received (relatively easy, lets you flush excess product to switch a pipeline to a new input)
- Allow the recipe on filtered liquefiers to be controlled by circuits (the game already trashes all invalid inputs when a recipe switches, and this lets you directly handle recycling objects with multiple outputs separately)