Plate Group


Gathers the signage plates (Text Plates, Display Plates, ...) into a dedicated crafting tab instead of the bottom of Logistics. Which subgroups and items land in the tab is driven by startup settings, so other mods' plates can be added from the mod settings menu -- no Lua to edit. Item groups only exist at load time, so the change applies on the next prototype reload, not mid-save.

Content
13 days ago
2.1
11

Changelog

Version: 1.0.0
Date: 2026-09-13
  Features:
    - New "Plates & Signs" tab in the crafting menu, gathering the signage plates that mods
      otherwise scatter at the bottom of the Logistics tab.
    - Out of the box it collects Text Plates (subgroup "textplates") and Display Plates
      (subgroup "display-plates"). Both are optional dependencies: the mod loads fine with
      only one of them, or with neither.
    - Startup setting "Subgroups to move": a comma-separated list of item-subgroup names, so any
      other mod's plates can be pulled into the tab without touching the code.
    - Startup setting "Individual items to move": a comma-separated list of item names, for mods
      that do not declare a dedicated subgroup. They land in a catch-all subgroup.
    - Startup setting "Group order string" to decide where the tab sits among the other tabs
      (default "d-b", i.e. after Combat and before Fluids).
    - English and French locale.