A crafting-menu tab that gathers the signage plates — Text Plates and Display Plates — instead of leaving them buried at the bottom of the Logistics tab.
Unlike the usual one-mod-per-group patches, the tab's content is driven by startup settings: any other mod's plates can be pulled in from the mod settings menu, without touching a line of Lua. Startup settings are read at load time, so a change applies on the next prototype reload — you edit it from the menu, not mid-save.
Text Plates and Display Plates are optional dependencies: the mod loads fine with only one of them installed, or with neither. A subgroup named in the settings but absent from the game is skipped, with a line in the log.
Settings (startup)
- Subgroups to move — default
textplates, display-plates. A comma-separated list ofitem-subgroupnames moved into the tab. This is the clean path: use it whenever the target mod declares its own subgroup. - Individual items to move — empty by default. A comma-separated list of item names, for mods that declare no dedicated subgroup. They land in a catch-all subgroup at the end of the tab.
- Group order string — default
d-b. Decides where the tab sits among the others;d-bplaces it after Combat and before Fluids.
To find a third-party mod's subgroup name, look the item up in Factoriopedia, or grep the mod's data.lua for item-subgroup.
Changing a startup setting forces a prototype reload, so leave the save, adjust, and reload. An existing save takes the change without trouble — nothing here depends on the group at runtime.
Credits
Text Plates by Earendel and gheift; Display Plates (Forked) by Kingfisher95 and Flydiverny. This mod is an independent work, not affiliated with either. English and French locale. MIT licensed.