Plastic Burns (Reborn) deprecated


Makes plastic bars a burnable chemical fuel. With Space Age, adds Plastic pyrolysis (plastic -> carbon) for coal synthesis. Continuation of Plastic Burns by Frontrider, updated for Factorio 2.1.

Content
2 days ago
2.1
4

Changelog

Version: 1.1.0
Date: 2026-11-05
  Changes:
    - Plastic can no longer be used as vehicle fuel (cars, tanks, locomotives, spidertrons). It has its own "Plastic" fuel category, which every other chemical burner accepts: boilers, furnaces, burner drills and inserters, and burners from other mods.
    - Removed the vehicle acceleration, top speed and quality bonus settings, which no longer do anything.
    - Plastic bars now have a tooltip saying they can't fuel vehicles.
Version: 1.0.0
Date: 2026-10-31
  Info:
    - Plastic Burns (Reborn): continuation of Plastic Burns by Frontrider (MIT), maintained by FallenPaladin.
    - Updated for Factorio 2.1.
  Bugfixes:
    - Fixed loading on Factorio 2.1: fuel_category was replaced by fuel_categories.
    - Fixed quality bonuses making plastic the best vehicle fuel in the game (legendary plastic gave 6x acceleration and 7.8x top speed, ahead of nuclear fuel). Now +0.1 acceleration and +0.05 top speed per quality level.
    - Fixed a global variable leaking into the shared data stage.
    - No longer errors if another mod removes or replaces plastic bars.
    - Keeps fuel categories other mods already gave plastic instead of overwriting them.
  Features:
    - Added Plastic pyrolysis (2 plastic → 1 carbon, chemical plant or cryogenic plant) when a carbon item exists, unlocked with coal synthesis. Requested by mooklepticon on the original mod's discussion page.
    - Added startup settings for fuel value, vehicle multipliers, quality bonuses, pollution and the pyrolysis recipe.
  Changes:
    - Moved from data-final-fixes to data-updates so other mods can adjust plastic afterwards.
    - Marked incompatible with the original Plastic Burns.