Conceptually, I love the idea of this, however the actual experience of playing this is pretty bad for a multitude of reasons:
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The UPS impact is absurd, the game is perpetually struggling even from the very beginning as this mod is severely lacking in optimization
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The UI and buildings both feel very clunky, the UI has gigantic pages with information poorly laid out, and the buildings are extremely redundant and uninteresting in their design (usually they're absolutely massive buildings that only exist to perform a single craft or consume a single resource, they're also all samey-looking AI gen sprites, i'd rather just see recolored Factorio assets tbh), ultimately the entire terraforming process feels like a very bland grind for very underwhelming reward.
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It feels like there isn't much consideration of planetary conditions outside of oxygen supply, wouldn't an incredibly cold planet have some threat of machines freezing? The early game could be made much more interesting with having some primitive forms of local heat generation to keep machines from freezing.
Perhaps all the water could be frozen at the start and you must build a sort of primitive heating tower + heat pipes + heat exchangers so you can melt the nearby ice and then be able to set up steam power, and the act of using the primitive heating tower would add heat value to the planet.
Generally, reworking existing game mechanics in a way that integrates the terraforming processes would be much better than having them all be a completely disconnected system.