Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Version: 2.3.0
Date: 09. 05. 2026
Major Features:
- Added Asterra Gameplay Expansion systems on top of the 2.2.0 dead-world release.
- Added Asterra restoration phases for Heat ignition, pressure lock, oxygen seeding, biomass anchoring, first refuge, and living-world threshold.
- Added Asterra-specific seed vault ruin sites and dead-world salvage generation.
- Added Asterra dashboard tracking for restoration phase progress and seed vault discovery.
Changes:
- Asterra now has a clearer long-form gameplay path after discovery instead of only being a destination framework.
- Asterra milestones grant small terraform reserve bonuses when each dead-world phase is stabilized.
- Nauvis remains the normal start and existing Space Age planet challenge profiles are preserved.
Notes:
- This release keeps the normal Space Age-style Asterra travel direction and does not add debug teleport shortcuts.
Version: 2.2.0
Changes:
- Updated Asterra to use a custom dead-world icon for both the discovery technology and the planet icon.
Date: 09. 05. 2026
Features:
- Added Asterra, the Dead World, as the headline interplanetary terraforming challenge.
- Added conditional Space Age-style Asterra planet and Nauvis-to-Asterra space connection prototypes.
- Added Asterra Dead-World Survey as the normal starmap discovery path when Space Age planet prototypes are available.
- Added Asterra challenge identity, harsh dead-world modifiers, barren chunk conversion, world transformation profile, and restoration tracking.
Changes:
- Nauvis remains the normal starting surface; the barren-world sterilizer now targets Asterra instead of Nauvis.
- Multi-planet restoration victory text now includes Asterra.
- No debug teleport, no CTRL + SHIFT + A shortcut, and no fake travel button are included.
Migration:
- Added a non-destructive 2.2.0 migration placeholder; runtime storage is initialized lazily.
Version: 2.1.0
Date: 06. 05. 2026
Features:
- Added the Advanced Terraforming Network release line.
- Added weighted relay/core network scoring for clearer planet-scale infrastructure feedback.
- Added network efficiency, relay coverage, core strength, and repair support summaries to the dashboard.
- Added improved network bottleneck guidance so players can see whether relays, cores, or repaired climate towers are the next best upgrade.
Changes:
- Relay and core tiers now contribute to visible network metrics in a clearer weighted way.
- The dashboard now exposes network quality instead of only raw relay/core counts.
- Existing saves rebuild derived network metrics automatically on the next network tick.
Fixes:
- Rebuilt Asterra map generation using the Nauvis map-gen pattern with a strict dead-world resource allowlist.
- Hardened network summary fallbacks for upgraded saves that lack new 2.1.0 derived fields.
Version: 2.0.1
Date: 06. 05. 2026
Fixes:
- Fixed the restoration dashboard summary treating the multi-planet victory flag as complete before it was actually earned.
- Hardened restoration victory storage for saves upgrading from earlier 2.0.0 builds.
- Added a safe migration pass for the restoration victory state introduced in 2.0.0.
- Rechecked planet-variant machinery, recipe unlocks, locale keys, and graphics references after the full overhaul milestone.
Changes:
- No prototype identities were renamed.
- No save schema reset required.
- This is a conservative 2.0.0 hotfix.
Version: 2.0.0
Date: 02. 05. 2026
Features:
- Added the Full Terraforming Overhaul milestone release line.
- Added restoration victory tracking for individual surfaces once Heat, Pressure, Oxygen, and Biomass are all meaningfully established.
- Added multi-planet restoration tracking for Nauvis, Vulcanus, Gleba, Fulgora, and Aquilo.
- Added dashboard restoration progress text so late-game goals are visible in-game.
- Consolidated oxygen survival, recovery objectives, terraforming networks, planet-specific variants, rocket payloads, and world transformation into the 2.0.0 release milestone.
Changes:
- Kept all 1.9.0 planet visual transformation logic and 1.8.x planet identity tuning intact.
- Kept all 1.7.x graphics, Mk2/Mk3, and planet-specific machine variant content intact.
- No destructive save migration required.
Fixes:
- Added versioned storage initialization for restoration-victory state on existing saves.
Version: 1.9.0
Date: 02. 05. 2026
Features:
- Added the World Transformation Upgrade pass for stronger visible terraforming progression.
- Added stat-weighted surface growth so Heat, Pressure, Oxygen, and Biomass influence visual changes differently.
- Added stronger milestone burst visuals, especially at Oceans, Flora, and Animals stages.
- Added planet-flavored visual profiles for Nauvis, Vulcanus, Gleba, Fulgora, and Aquilo.
Graphics:
- Increased stage-based terrain transformation intensity across grass, lush growth, water basins, trees, and fish.
- Improved late-stage expansion radius so high-progress planets visibly transform farther from the starting area.
- Kept transformation safe around player-built tiles, bases, resources, and protected spawn space.
Changes:
- Tuned world visual pacing so terraforming feels more dramatic without adding passive stat gain.
- Added persistent world visual tracking storage for future UI/diagnostic polish.
- No gameplay stat schema changes.
- No migration required.
Version: 1.8.0
Date: 02. 05. 2026
Features:
- Added the Planet Identity Expansion pass for Space Age surfaces.
- Added matched-planet bonus logic for planet-specific terraform consumer variants.
- Sharpened Vulcanus, Gleba, Fulgora, and Aquilo mechanical profiles so each planet has clearer strengths and weaknesses.
- Added stronger identity text for planet profile, hazard, and focus guidance in the Terraform dashboard.
Balance:
- Vulcanus now leans harder into Heat and Pressure while life-support scaling remains weak.
- Gleba now leans harder into Oxygen and Biomass growth while Heat remains weaker.
- Fulgora now leans harder into Pressure throughput and storm-forged atmosphere projects.
- Aquilo now has harsher survival pressure and stronger matched heat-recovery value.
Changes:
- Added planet-identity-1.8.0.txt and release-qa-1.8.0.txt.
- No prototype names were renamed.
- No save schema changes.
- Added a no-op 1.8.0 migration for clean upgrade tracking.
Version: 1.7.5
Date: 02. 05. 2026
Graphics:
- Tightened the graphics-fit pass for generated entity sprites and planet-variant machines.
- Rechecked entity sprite dimensions, icon dimensions, selection/collision coverage, and pipe-safe fluid box placement.
- Normalized fit documentation so future graphics replacement passes can be audited more easily.
Fixes:
- Removed stale graphics-fit comments left over from the earlier 1.9.0 test branch wording.
- Rechecked missing PNG references, dead technology recipe unlocks, and duplicate locale keys after the balance pass.
Migration:
- Added a no-op migration file for version tracking.
Version: 1.7.4
Date: 02. 05. 2026
Changes:
- Tuned planet-specific machine yields, power use, and support-machine speeds for the expanded variant set.
- Rebalanced Aquilo around expensive heat recovery with harsher survival pressure and weaker life-support scaling.
- Rebalanced Vulcanus toward strong Heat and Pressure output while keeping Oxygen and Biomass intentionally weak.
- Rebalanced Gleba toward strong Oxygen and Biomass output with weaker Heat throughput.
- Rebalanced Fulgora toward storm-forged Pressure output with weaker life-support throughput.
Fixes:
- Rechecked planet-variant consumer runtime coverage and recipe unlock coverage after balance tuning.
Migration:
- Added a no-op migration file for version tracking.
Version: 1.7.3
Date: 02. 05. 2026
Changes:
- Improved crafting-menu and technology-tree organization for the expanded planet-variant machine set.
- Grouped adaptation variants into clearer planet blocks and tightened recipe ordering.
- Added clearer planet adaptation and mastery descriptions.
Migration:
- Added a no-op migration file for version tracking.
Version: 1.7.2
Date: 02. 05. 2026
Fixes:
- Hardened terraform consumer runtime coverage for planet-specific consumer variants.
- Improved machine GUI role and consumption matching for future planet variants.
- Rechecked oxygen-zone support for planet-specific oxygen and biomass buildings.
Migration:
- Added a no-op migration file for version tracking.
Version: 1.7.1
Date: 02. 05. 2026
Fixes:
- Hardened planet-specific machine prototype wiring after the 1.7.0 graphics and variant expansion.
- Verified Aquilo, Vulcanus, Gleba, and Fulgora variant machines have valid entities, items, recipes, icons, and unlocks.
- Cleaned duplicate or overlapping planet-variant ordering where needed.
Migration:
- Added a no-op migration file for version tracking.
Version: 1.7.0
Date: 26. 04. 2026
Features:
- Added new Fulgora-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
- Added the progression coach release line for the Terraform dashboard and compact Planet Stats panel.
- Added next research, next build target, and current tech-path guidance for smoother early and mid-game onboarding.
- Added stronger technology descriptions across the main terraforming chain and planet-specialization branches.
- Integrated all four planet-specific prototype passes: Aquilo, Vulcanus, Gleba, and Fulgora.
- Added final cleanup checks for missing graphics, duplicate locale keys, dead unlocks, and adaptation ordering.
- Added new Aquilo-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
- Added matching Vulcanus-specific prototypes for the same extended planet-adaptation lineup.
Graphics:
- Included the clean Nauvis Reborn graphics replacement pass for entities, items, payloads, technologies, thumbnails, and UI preview art.
- Replaced the portal thumbnail with a more native Factorio-style terrain-and-machine composition.
- Normalized entity sprites, icons, and thumbnails to the dimensions expected by the prototypes.
- Removed baked preview backgrounds from the generated art and kept the replacement PNGs on real transparent backgrounds.
- Added bottom-left Roman numeral tier badges to relevant Mk I, Mk II, and Mk III machine icons.
Fixes:
- Corrected large-machine collision and selection boxes so placement footprints match the visible graphics more closely.
- Clamped fluid pipe connection points inside generated entity bounding boxes to avoid Factorio prototype-load errors.
- Fixed container sprite scale lookup so relays, cores, towers, and payload-style container entities use their own sprite calibration.
- Re-sorted Planet Crafter items and recipes into cleaner Production, Consumers, Network, Adaptations, and Materials groups.
Changes:
- Fulgora adaptation now favors pressure throughput with storm/electric flavored variants.
- Kept recipe names, entity names, item names, technologies, runtime data, and save schema compatible.
- Folded the local graphics/footprint/icon cleanup work into this clean 1.7.0 mod portal build.
- Aquilo adaptation now branches into a broader frozen-surface machine lineup with dedicated art and runtime support.
- Vulcanus adaptation now branches into a heat-shielded machine lineup with stronger heat/pressure bias and weaker life-support conversion.
- No migration required.
Version: 1.6.0
Date: 04. 04. 2026
Features:
- Added a full planet identity pass with explicit surface strengths, weaknesses, and hazards in the UI.
- Planet-specific machine modifiers now affect real terraforming conversion output instead of only being displayed.
- Milestone completions now grant planet-flavored stat bursts based on the current surface.
- Oxygen survival pressure now scales with each surface's identity profile.
Changes:
- Nauvis remains balanced.
- Vulcanus now strongly favors Heat and Pressure while punishing Oxygen and Biomass.
- Gleba now strongly favors Oxygen and Biomass.
- Fulgora now strongly favors Pressure.
- Aquilo is now the harshest general survival environment with weaker life-support scaling.
Version: 1.5.0
Date: 04. 04. 2026
Features:
- Added Terraform Relay Mk2 / Mk3.
- Added Terraform Core Mk2 / Mk3.
- Added clearer network health and bottleneck warnings to the dashboard.
- Added richer network summaries showing tiered relay/core counts.
Changes:
- Relay bonuses now scale by tier and radius instead of treating all relays the same.
- Core bonuses now scale by tier for stronger late-game surface-wide conversion.
- Machine-side hints now explain the role of higher-tier relays and cores more clearly.
Version: 1.4.0
Date: 04. 04. 2026
Features:
- Added an exploration and recovery expansion with more ruin-site variants.
- Added major ruins and relay wrecks with richer salvage tables.
- Added objective guidance to the dashboard and Planet Stats panel so players can see the nearest meaningful exploration target.
- Added stronger climate tower restoration rewards, including a terraforming stat burst on repair.
Changes:
- Increased relic-fragment and advanced salvage density in rarer recovery sites.
- Recovery now tracks active objectives on each surface and marks depleted sites as cleared.
Version: 1.3.0
Date: 04. 04. 2026
Features:
- Added a full visual world transformation pass with stronger stage-based greening, ponds, forests, and fish.
- Added one-time milestone world bursts so stage unlocks cause a more dramatic visible change.
- Added world-state text to the Terraform dashboard so players can see how the surface should be reacting.
Changes:
- Increased visual intensity across later stages so terraforming is easier to feel, not just measure.
- Improved visual safety around player bases, built areas, and the central start zone.
- Milestone celebrations now more clearly communicate that the world itself is changing.
Version: 1.2.8
Date: 04. 04. 2026
Features:
- Added visible per-stat gain readouts to the dashboard and Planet Stats panel.
- Added next-reward hints so milestones show what they unlock before you reach them.
Changes:
- Reworked recommended-focus logic to use stage-aware progression shares and zero-gain detection instead of only checking the lowest raw stat.
- Improved onboarding text so the UI explains that the answer is usually "run everything you can support, then fix the weakest share."
- Made the Burner Greenhouse opener smoother with a cheaper craft and better wood throughput.
- Slightly increased crash-site oxygen safety radius for the very start of a run.
Version: 1.2.7
Date: 04. 04. 2026
Features:
- Added an always-visible Planet Stats panel in the top UI.
- The panel shows Heat, Pressure, Oxygen, Biomass, next milestone, and recommended focus.
- The panel tooltip explains the current broad strategy without requiring hidden ratio knowledge.
Changes:
- Improved onboarding text to explicitly tell players where the stats are and how to interpret them.
- Reduced the need to guess whether the answer is "heat more" or "run everything" by surfacing recommended focus directly in the UI.
Version: 1.2.6
Date: 04. 04. 2026
Fixes:
- Fixed malformed prototypes/categories.lua syntax introduced in the Burner Greenhouse patch.
- Restored proper loading of the pc-greenhouse recipe category.
Version: 1.2.5
Date: 04. 04. 2026
Fixes:
- Fixed oxygen refill/drain checks using map-view position instead of the player's real body position.
- Oxygen zones now use the player's physical controller location, so hovering the map over a safe zone no longer refills oxygen from anywhere.
Version: 1.2.4
Date: 02. 04. 2026
Features:
- Added Burner Greenhouse as an early barren-start support machine.
- Added Wood Cultivation recipe for Burner Greenhouse.
Changes:
- Replaced the free-poles / pole-recipe workaround with an in-world early-game solution.
- Early power progression now expects players to use a Burner Greenhouse to create wood for Small Electric Poles.
- Kept milestone tracking visible in the top bar and Terraform dashboard.
Fixes:
- Fixed the barren-start power problem with a gameplay-based solution instead of a silent recipe override.
Version: 1.2.3
Date: 02. 04. 2026
Features:
- Added top-bar milestone tracking so the current stage and next milestone are always visible.
- Added clearer onboarding messages for early power and milestone tracking.
Changes:
- Small Electric Poles now use Iron Sticks instead of Wood in barren-start runs.
- New players now receive a small starter bundle of Small Electric Poles.
Fixes:
- Fixed the barren-start softlock where players had no sustainable way to make power poles.
- Fixed the lack of visible milestone guidance outside the main dashboard.
Version: 1.2.2
Date: 02. 04. 2026
Features:
- Added a visible Terraform button in the top UI so the dashboard is always discoverable.
- New players now get automatic dashboard onboarding and an in-game explanation of the intended loop.
- Added dashboard guidance for recommended focus and general terraforming strategy.
Changes:
- The dashboard now explicitly tells players there is no hidden exact-ratio puzzle.
- Guidance now points players toward keeping all four lines running and expanding the slowest stat first.
Fixes:
- Reduced the “there is no UI” / “what am I supposed to aim for?” confusion for first-time players.
Version: 1.2.1
Date: 02. 04. 2026
Fixes:
- Changed oxygen depletion from direct health subtraction to real character damage.
- Suffocation damage now properly interrupts normal regeneration behavior.
- Increased oxygen-empty damage pressure so ignoring oxygen early is no longer trivial.
Version: 1.2.0
Date: 02. 04. 2026
Info:
- Phase 4 expansion release.
Features:
- Added Mk2 and Mk3 terraform consumer buildings:
- Thermal Injector Mk2 / Mk3
- Pressure Array Mk2 / Mk3
- Oxygen Distributor Mk2 / Mk3
- Biosphere Seeder Mk2 / Mk3
- Added Terraform Relay as a nearby consumer booster structure.
- Added Terraform Core as a surface-wide conversion bonus hub.
- Added ruin-site expansion with more site variants and relic fragment rewards.
- Added Climate Tower ruins that can be repaired in the field.
- Added Relic Fragments as an exploration/recovery resource.
- Added new network and recovery technologies:
- Terraform Recovery Systems
- Terraform Network Integration
- Terraform Network Mastery
- Added dashboard network tracking for ruins, climate towers, relays, cores, and bonus state.
Changes:
- Consumers now scale through their own progression path instead of staying flat forever.
- Consumer conversion now benefits from relay placement and surface-wide network bonuses.
- Oxygen Distributors now scale more clearly as network infrastructure.
- Milestone messaging now gives stronger progression guidance for each major stage.
- Exploration now matters more directly for network growth through relic fragments and tower repair.
Changes:
- Added versioned migration files for save upgrades affecting oxygen, consumer chains, and Phase 4 network systems.
Fixes:
- Improved late-game purpose for the producer → consumer terraform chain.
- Improved surface progression readability with explicit network and objective tracking.
Version: 1.1.0
Date: 02. 04. 2026
Info:
- Producer/consumer terraforming update.
Features:
- Added dedicated terraform consumer buildings:
- Thermal Injector
- Pressure Array
- Oxygen Distributor
- Biosphere Seeder
- Producer machines now generate terraform materials that must be consumed by dedicated
converter structures to create permanent planetary progress.
- Added icons, entity art, recipes, crafting groups, and descriptions for the new consumer buildings.
- Oxygen Distributor now contributes to local oxygen survival support.
Changes:
- Terraform outputs now have a real gameplay purpose.
- Heat Cells are consumed for Heat progression.
- Pressure Canisters are consumed for Pressure progression.
- Oxygen Canisters are consumed for Oxygen progression.
- Biomass Samples are consumed for Biomass progression.
- Terraform gains per tick are now tied to actual consumer activity rather than producer crafting alone.
Fixes:
- Fixed the issue where produced terraform items felt like cosmetic outputs with no real effect.
- Fixed progression flow so material logistics now matter for terraforming.
- Updated release metadata author to Szentigrade.
Version: 1.0.8
Date: 02. 04. 2026
Features:
- Added a dedicated Planet Crafter item group and organized subgroups for machines, upgrades,
biostructures, synthesis products, and rocket payloads.
- Added machine and structure descriptions for Planet Crafter buildings.
- Added clearer custom technology icons for the terraforming branch.
Changes:
- Reorganized Planet Crafter items and recipes into their own crafting categories.
- Improved mod readability in the crafting UI and technology tree.
Fixes:
- Fixed weak or inconsistent terraform tech icons.
- Fixed payload and synthesis items appearing in incorrect or unsorted crafting groups.
- Fixed category and locale issues across Planet Crafter content.
Version: 1.0.7
Date: 02. 04. 2026
Features:
- Added player Suit Oxygen survival with refill and drain behavior.
- Added oxygen refill zones from the crash site and selected oxygen-support structures.
- Added a top HUD oxygen display with oxygen percentage, state, and refill source.
- Added suffocation damage when oxygen reaches zero.
- Added stage-based habitability scaling for survival pressure.
Changes:
- Oxygen now matters both as a planetary terraform stat and as a player survival mechanic.
Version: 1.0.6
Date: 02. 04. 2026
Features:
- Added clearly tiered machine art for easier Mk1, Mk2, and Mk3 recognition.
- Added tier-specific machine icons and distinct world sprites.
- Added clearer basic versus advanced recipe icon coverage.
Changes:
- Improved readability of upgrades in the world, inventory, and crafting flow.
Version: 1.0.5
Date: 02. 04. 2026
Features:
- Added larger custom machine world art for better building readability.
Changes:
- Terraform stats no longer increase passively.
- Heat, Pressure, Oxygen, and Biomass now rise only from active terraform gameplay.
Fixes:
- Fixed passive/background progression so idle structures no longer advance the planet.
Version: 1.0.4
Date: 02. 04. 2026
Features:
- Added full recipe icon coverage for terraform-machine outputs.
- Added custom machine art pass for visible in-world structures.
Changes:
- Improved visual identity of terraform production lines.
Fixes:
- Fixed multiple custom art rendering issues during the first custom machine art pass.
Version: 1.0.3
Date: 02. 04. 2026
Features:
- Added improved AAA-style technology art.
- Added smoother barren terrain generation.
Fixes:
- Fixed earlier machine visibility issues by correcting prototype rendering and entity art.
- Fixed terrain generation logic that used invalid Lua syntax.
Version: 1.0.2
Date: 02. 04. 2026
Features:
- Added Phase 2A content:
- richer salvage site generation
- stronger milestone feedback
- dashboard active-synthesis/source breakdown
- Added broader icon coverage for terraform content.
Changes:
- Improved barren terrain patterning and blending.
Version: 1.0.1
Date: 02. 04. 2026
Features:
- Added stage milestone events and milestone reward unlocks.
- Added salvage crates, climate relays, passive wildlife emergence, and habitat-style buildings.
- Added themed dashboard and machine-side GUI styling.
Changes:
- Expanded the technology tree and world transformation systems.
Fixes:
- Fixed multiple locale merge issues and duplicate locale keys.
- Fixed GUI naming collisions and dashboard runtime problems.
- Fixed several loading and rendering issues during the content expansion pass.
Version: 1.0.0
Date: 02. 04. 2026
Info:
- Initial public-ready build of Planet Crafter: Nauvis Reborn.
Features:
- Added barren-start terraforming gameplay for Factorio 2.0.
- Added dedicated terraform machine families:
- Terraform Heater
- Pressure Compressor
- Algae Factory
- Animal Shelter
- Added terraform progression based on Heat, Pressure, Oxygen, and Biomass.
- Added planet-specific Mk2 and Mk3 machine progression.
- Added world transformation systems and early themed UI foundations.
Notes:
- Built for Factorio 2.0.
- Space Age compatible.