Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Version: 2.7.0
Date: 24. 05. 2026
Info:
- Fulgora Recovery Grid.
Features:
- Added the second focused Space Age planet stabilization release for Fulgora.
- Added the dedicated six-step Fulgora campaign: lightning control grid, scrapfield reclamation, charged dust mitigation, electromagnetic grid grounding, ancient vault stabilization, and Fulgora Stabilized.
- Added dashboard and compact HUD guidance for Fulgora recovery objectives once Fulgora restoration becomes relevant.
- Added one-time recovery rewards for each Fulgora objective.
- Added safe Fulgora environmental feedback for completed recovery objectives without overwriting player floors, starter areas, or active factory entities.
Fixes:
- Fixed a soft-instability crash from 2.6.0 where campaign grace checks could compare the current tick against a nil grace constant or missing campaign timestamp.
- Hardened upgraded instability state so missing event counters, stability values, or next-event ticks are rebuilt safely.
Changes:
- Kept Fulgora storm-scarred and industrial rather than converting it into a generic green Nauvis clone.
- Preserved the 2.5.0 first-launch UI cleanup and 2.6.0 Vulcanus Stabilization work.
Migration:
- Added migrations/2.7.0.lua.
- Existing 2.6.0 saves preserve terraforming totals, Vulcanus progress, Fulgora progress, Space Age objective progress, world visuals, dashboard state, and victory state.
- Older broad Fulgora progress keys are mapped into the dedicated 2.7.0 Fulgora Recovery Grid objective chain.
Version: 2.6.0
Date: 24. 05. 2026
Info:
- Vulcanus Stabilization.
Features:
- Added the first focused Space Age planet stabilization release for Vulcanus.
- Added a dedicated six-step Vulcanus campaign: heat shielding, pressure venting, ash/sulfur scrubbing, cooled crust anchoring, geothermal refuge grid, and Vulcanus Stabilized.
- Added dashboard and compact HUD guidance for Vulcanus stabilization objectives once Vulcanus restoration becomes relevant.
- Added one-time stabilization rewards for each Vulcanus objective.
- Added safe Vulcanus environmental feedback for completed stabilization objectives without overwriting player floors, starter areas, or active factory entities.
Changes:
- Kept Vulcanus volcanic and industrial rather than converting it into a generic green Nauvis clone.
- Preserved the 2.5.0 first-launch UI cleanup, all-unlocks onboarding fixes, and compact starter-loop guidance.
- Kept Fulgora, Gleba, and Aquilo framework data in place for compatibility, but this release foregrounds Vulcanus as the first dedicated Space Age stabilization campaign.
Migration:
- Added migrations/2.6.0.lua.
- Existing 2.5.0 saves preserve terraforming totals, oxygen state, Asterra progress, Space Age objective progress, world visuals, dashboard state, and victory state.
- Older broad Vulcanus progress keys are mapped into the dedicated 2.6.0 Vulcanus objective chain.
- No destructive migration is required.
Version: 2.5.0
Date: 24. 05. 2026
Changes:
- UI first-launch cleanup round 4: kept early Nauvis in the compact onboarding view below 10k TI even when all technologies are unlocked, expanded the compact Planet Stats labels, and suppressed the zero-stage Barren milestone chat/trait-bonus spam.
- UI first-launch cleanup round 3: tightened all-unlocks early-Nauvis behaviour so late-game rows stay hidden until the first terraforming loop is established.
- UI first-launch cleanup round 2: shortened the objective panel text, compressed the first-launch Planet Stats HUD, and hid extra dashboard rows until recovery systems unlock.
Major Features:
- Prepared the Full Restoration Release Candidate as the Mod Portal 2.5.0 release line.
- Consolidated the Asterra dead-world campaign, Asterra relic objectives, Space Age restoration campaigns, and final system restoration victory into one public upload.
- Added dedicated restoration campaigns for Vulcanus, Fulgora, Gleba, and Aquilo while preserving each planet's original identity instead of turning every world into a generic green Nauvis.
- Added planet-specific restoration machines, dedicated machine icons/sprites, machine role panels, and material-use guidance.
- Added safe environmental transformation depth for Space Age worlds with factory-safe protections against player-floor/entity overwrites.
- Added soft planetary instability events with containment bonuses and non-destructive stat attrition.
- Added centralized campaign-flow guidance, including the compact HUD next action, full dashboard priority panel, and /pc-next command.
Campaign / UI:
- Dashboard now tracks planet doctrine, hazard identity, signature infrastructure, transformation depth, instability state, remaining system-restoration worlds, and next campaign action.
- Added /pc-status and /pc-system-status diagnostics for playtest hardening.
- Space Age objectives complete one step per evaluation pass to avoid cascade spam in high-progress saves.
- Added instability grace period after campaign progress and on upgraded saves.
Fixes:
- Hardened planet identity lookup so dashboard feedback accepts Factorio surface userdata without crashing on tick.
- Cleaned first-launch UI flow: the full dashboard no longer auto-opens on spawn, intro chat is reduced to one concise line, and the reminder prints once instead of repeating.
- Improved early-dashboard readability by brightening key labels and hiding late-game system, instability, and transformation rows until the relevant progression is unlocked.
- Added a compact first-start goal/hint for suit oxygen, Terraforming Basics, Burner Greenhouse power, and early Heat/Pressure recovery.
Migration:
- Consolidated local 2.4.x through release-candidate migration state into migrations/2.5.0.lua.
- Existing 2.3.1 saves preserve terraforming totals, oxygen state, Asterra progress, relic progress, Space Age objective progress, world visuals, victory state, and UI state.
- Removed future-numbered local development migrations from the public 2.5.0 package.
Version: 2.3.1
Date: 19. 05. 2026
Changes:
- Prepared the 2.3.1 Mod Portal release package on the Forgeworks Core 0.2.4 baseline.
- Converted the runtime event registration layer to Forgeworks Core.
- Added a hard dependency on Forgeworks Core >= 0.2.4.
- Routed lifecycle, GUI, chunk, tick, rocket launch, and custom-input handlers through the shared Core event dispatcher.
- Hardened dashboard GUI click handling with Forgeworks Core safe-element helpers.
Migration:
- Added a non-destructive 2.3.1 migration marker for the Forgeworks Core integration baseline.
- Existing terraforming, Asterra, oxygen, victory, ruin, and network storage is preserved.
Version: 2.3.0
Date: 09. 05. 2026
Major Features:
- Added Asterra Gameplay Expansion systems on top of the 2.2.0 dead-world release.
- Added Asterra restoration phases for Heat ignition, pressure lock, oxygen seeding, biomass anchoring, first refuge, and living-world threshold.
- Added Asterra-specific seed vault ruin sites and dead-world salvage generation.
- Added Asterra dashboard tracking for restoration phase progress and seed vault discovery.
Changes:
- Asterra now has a clearer long-form gameplay path after discovery instead of only being a destination framework.
- Asterra milestones grant small terraform reserve bonuses when each dead-world phase is stabilized.
- Nauvis remains the starting surface with the intended barren-start profile, and existing Space Age planet challenge profiles are preserved.
Notes:
- This release keeps the normal Space Age-style Asterra travel direction and does not add debug teleport shortcuts.
Version: 2.2.0
Changes:
- Updated Asterra to use a custom dead-world icon for both the discovery technology and the planet icon.
Date: 09. 05. 2026
Features:
- Added Asterra, the Dead World, as the headline interplanetary terraforming challenge.
- Added conditional Space Age-style Asterra planet and Nauvis-to-Asterra space connection prototypes.
- Added Asterra Dead-World Survey as the normal starmap discovery path when Space Age planet prototypes are available.
- Added Asterra challenge identity, harsh dead-world modifiers, barren chunk conversion, world transformation profile, and restoration tracking.
Changes:
- Nauvis remains the starting surface; the barren-world sterilizer now targets both Nauvis and Asterra.
- Multi-planet restoration victory text now includes Asterra.
- No debug teleport, no CTRL + SHIFT + A shortcut, and no fake travel button are included.
Migration:
- Added a non-destructive 2.2.0 migration placeholder; runtime storage is initialized lazily.
Version: 2.1.0
Date: 06. 05. 2026
Features:
- Added the Advanced Terraforming Network release line.
- Added weighted relay/core network scoring for clearer planet-scale infrastructure feedback.
- Added network efficiency, relay coverage, core strength, and repair support summaries to the dashboard.
- Added improved network bottleneck guidance so players can see whether relays, cores, or repaired climate towers are the next best upgrade.
Changes:
- Relay and core tiers now contribute to visible network metrics in a clearer weighted way.
- The dashboard now exposes network quality instead of only raw relay/core counts.
- Existing saves rebuild derived network metrics automatically on the next network tick.
Fixes:
- Rebuilt Asterra map generation using the Nauvis map-gen pattern with a strict dead-world resource allowlist.
- Hardened network summary fallbacks for upgraded saves that lack new 2.1.0 derived fields.
Version: 2.0.0
Date: 02. 05. 2026
Features:
- Added the Full Terraforming Overhaul milestone release line.
- Added restoration victory tracking for individual surfaces once Heat, Pressure, Oxygen, and Biomass are all meaningfully established.
- Added multi-planet restoration tracking for Nauvis, Vulcanus, Gleba, Fulgora, and Aquilo.
- Added dashboard restoration progress text so late-game goals are visible in-game.
- Consolidated oxygen survival, recovery objectives, terraforming networks, planet-specific variants, rocket payloads, and world transformation into the 2.0.0 release milestone.
Changes:
- Kept all 1.9.0 planet visual transformation logic and 1.8.x planet identity tuning intact.
- Kept all 1.7.x graphics, Mk2/Mk3, and planet-specific machine variant content intact.
- No destructive save migration required.
Fixes:
- Added versioned storage initialization for restoration-victory state on existing saves.
Version: 1.7.0
Date: 26. 04. 2026
Features:
- Added new Fulgora-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
- Added the progression coach release line for the Terraform dashboard and compact Planet Stats panel.
- Added next research, next build target, and current tech-path guidance for smoother early and mid-game onboarding.
- Added stronger technology descriptions across the main terraforming chain and planet-specialization branches.
- Integrated all four planet-specific prototype passes: Aquilo, Vulcanus, Gleba, and Fulgora.
- Added final cleanup checks for missing graphics, duplicate locale keys, dead unlocks, and adaptation ordering.
- Added new Aquilo-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
- Added matching Vulcanus-specific prototypes for the same extended planet-adaptation lineup.
Graphics:
- Included the clean Nauvis Reborn graphics replacement pass for entities, items, payloads, technologies, thumbnails, and UI preview art.
- Replaced the portal thumbnail with a more native Factorio-style terrain-and-machine composition.
- Normalized entity sprites, icons, and thumbnails to the dimensions expected by the prototypes.
- Removed baked preview backgrounds from the generated art and kept the replacement PNGs on real transparent backgrounds.
- Added bottom-left Roman numeral tier badges to relevant Mk I, Mk II, and Mk III machine icons.
Fixes:
- Corrected large-machine collision and selection boxes so placement footprints match the visible graphics more closely.
- Clamped fluid pipe connection points inside generated entity bounding boxes to avoid Factorio prototype-load errors.
- Fixed container sprite scale lookup so relays, cores, towers, and payload-style container entities use their own sprite calibration.
- Re-sorted Planet Crafter items and recipes into cleaner Production, Consumers, Network, Adaptations, and Materials groups.
Changes:
- Fulgora adaptation now favors pressure throughput with storm/electric flavored variants.
- Kept recipe names, entity names, item names, technologies, runtime data, and save schema compatible.
- Folded the local graphics/footprint/icon cleanup work into this clean 1.7.0 mod portal build.
- Aquilo adaptation now branches into a broader frozen-surface machine lineup with dedicated art and runtime support.
- Vulcanus adaptation now branches into a heat-shielded machine lineup with stronger heat/pressure bias and weaker life-support conversion.
- No migration required.
Version: 1.6.0
Date: 04. 04. 2026
Features:
- Added a full planet identity pass with explicit surface strengths, weaknesses, and hazards in the UI.
- Planet-specific machine modifiers now affect real terraforming conversion output instead of only being displayed.
- Milestone completions now grant planet-flavored stat bursts based on the current surface.
- Oxygen survival pressure now scales with each surface's identity profile.
Changes:
- Nauvis remains balanced.
- Vulcanus now strongly favors Heat and Pressure while punishing Oxygen and Biomass.
- Gleba now strongly favors Oxygen and Biomass.
- Fulgora now strongly favors Pressure.
- Aquilo is now the harshest general survival environment with weaker life-support scaling.
Version: 1.5.0
Date: 04. 04. 2026
Features:
- Added Terraform Relay Mk2 / Mk3.
- Added Terraform Core Mk2 / Mk3.
- Added clearer network health and bottleneck warnings to the dashboard.
- Added richer network summaries showing tiered relay/core counts.
Changes:
- Relay bonuses now scale by tier and radius instead of treating all relays the same.
- Core bonuses now scale by tier for stronger late-game surface-wide conversion.
- Machine-side hints now explain the role of higher-tier relays and cores more clearly.
Version: 1.4.0
Date: 04. 04. 2026
Features:
- Added an exploration and recovery expansion with more ruin-site variants.
- Added major ruins and relay wrecks with richer salvage tables.
- Added objective guidance to the dashboard and Planet Stats panel so players can see the nearest meaningful exploration target.
- Added stronger climate tower restoration rewards, including a terraforming stat burst on repair.
Changes:
- Increased relic-fragment and advanced salvage density in rarer recovery sites.
- Recovery now tracks active objectives on each surface and marks depleted sites as cleared.
Version: 1.3.0
Date: 04. 04. 2026
Features:
- Added a full visual world transformation pass with stronger stage-based greening, ponds, forests, and fish.
- Added one-time milestone world bursts so stage unlocks cause a more dramatic visible change.
- Added world-state text to the Terraform dashboard so players can see how the surface should be reacting.
Changes:
- Increased visual intensity across later stages so terraforming is easier to feel, not just measure.
- Improved visual safety around player bases, built areas, and the central start zone.
- Milestone celebrations now more clearly communicate that the world itself is changing.
Version: 1.2.7
Date: 04. 04. 2026
Features:
- Added an always-visible Planet Stats panel in the top UI.
- The panel shows Heat, Pressure, Oxygen, Biomass, next milestone, and recommended focus.
- The panel tooltip explains the current broad strategy without requiring hidden ratio knowledge.
Changes:
- Improved onboarding text to explicitly tell players where the stats are and how to interpret them.
- Reduced the need to guess whether the answer is "heat more" or "run everything" by surfacing recommended focus directly in the UI.
Version: 1.2.6
Date: 04. 04. 2026
Fixes:
- Fixed malformed prototypes/categories.lua syntax introduced in the Burner Greenhouse patch.
- Restored proper loading of the pc-greenhouse recipe category.
Version: 1.2.5
Date: 04. 04. 2026
Fixes:
- Fixed oxygen refill/drain checks using map-view position instead of the player's real body position.
- Oxygen zones now use the player's physical controller location, so hovering the map over a safe zone no longer refills oxygen from anywhere.
Version: 1.2.2
Date: 02. 04. 2026
Features:
- Added a visible Terraform button in the top UI so the dashboard is always discoverable.
- New players now get automatic dashboard onboarding and an in-game explanation of the intended loop.
- Added dashboard guidance for recommended focus and general terraforming strategy.
Changes:
- The dashboard now explicitly tells players there is no hidden exact-ratio puzzle.
- Guidance now points players toward keeping all four lines running and expanding the slowest stat first.
Fixes:
- Reduced the “there is no UI” / “what am I supposed to aim for?” confusion for first-time players.
Version: 1.2.1
Date: 02. 04. 2026
Fixes:
- Changed oxygen depletion from direct health subtraction to real character damage.
- Suffocation damage now properly interrupts normal regeneration behavior.
- Increased oxygen-empty damage pressure so ignoring oxygen early is no longer trivial.
Version: 1.1.0
Date: 02. 04. 2026
Info:
- Producer/consumer terraforming update.
Features:
- Added dedicated terraform consumer buildings:
- Thermal Injector
- Pressure Array
- Oxygen Distributor
- Biosphere Seeder
- Producer machines now generate terraform materials that must be consumed by dedicated
converter structures to create permanent planetary progress.
- Added icons, entity art, recipes, crafting groups, and descriptions for the new consumer buildings.
- Oxygen Distributor now contributes to local oxygen survival support.
Changes:
- Terraform outputs now have a real gameplay purpose.
- Heat Cells are consumed for Heat progression.
- Pressure Canisters are consumed for Pressure progression.
- Oxygen Canisters are consumed for Oxygen progression.
- Biomass Samples are consumed for Biomass progression.
- Terraform gains per tick are now tied to actual consumer activity rather than producer crafting alone.
Fixes:
- Fixed the issue where produced terraform items felt like cosmetic outputs with no real effect.
- Fixed progression flow so material logistics now matter for terraforming.
- Updated release metadata author to Szentigrade.