Planet Crafter: Nauvis Reborn


Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.

Content
2 hours ago
2.0
384

Changelog

Version: 2.3.0
Date: 09. 05. 2026
  Major Features:
    - Added Asterra Gameplay Expansion systems on top of the 2.2.0 dead-world release.
    - Added Asterra restoration phases for Heat ignition, pressure lock, oxygen seeding, biomass anchoring, first refuge, and living-world threshold.
    - Added Asterra-specific seed vault ruin sites and dead-world salvage generation.
    - Added Asterra dashboard tracking for restoration phase progress and seed vault discovery.

  Changes:
    - Asterra now has a clearer long-form gameplay path after discovery instead of only being a destination framework.
    - Asterra milestones grant small terraform reserve bonuses when each dead-world phase is stabilized.
    - Nauvis remains the normal start and existing Space Age planet challenge profiles are preserved.

  Notes:
    - This release keeps the normal Space Age-style Asterra travel direction and does not add debug teleport shortcuts.
Version: 2.2.0
  Changes:
    - Updated Asterra to use a custom dead-world icon for both the discovery technology and the planet icon.
Date: 09. 05. 2026
  Features:
    - Added Asterra, the Dead World, as the headline interplanetary terraforming challenge.
    - Added conditional Space Age-style Asterra planet and Nauvis-to-Asterra space connection prototypes.
    - Added Asterra Dead-World Survey as the normal starmap discovery path when Space Age planet prototypes are available.
    - Added Asterra challenge identity, harsh dead-world modifiers, barren chunk conversion, world transformation profile, and restoration tracking.

  Changes:
    - Nauvis remains the normal starting surface; the barren-world sterilizer now targets Asterra instead of Nauvis.
    - Multi-planet restoration victory text now includes Asterra.
    - No debug teleport, no CTRL + SHIFT + A shortcut, and no fake travel button are included.

  Migration:
    - Added a non-destructive 2.2.0 migration placeholder; runtime storage is initialized lazily.
Version: 2.1.0
Date: 06. 05. 2026
  Features:
    - Added the Advanced Terraforming Network release line.
    - Added weighted relay/core network scoring for clearer planet-scale infrastructure feedback.
    - Added network efficiency, relay coverage, core strength, and repair support summaries to the dashboard.
    - Added improved network bottleneck guidance so players can see whether relays, cores, or repaired climate towers are the next best upgrade.

  Changes:
    - Relay and core tiers now contribute to visible network metrics in a clearer weighted way.
    - The dashboard now exposes network quality instead of only raw relay/core counts.
    - Existing saves rebuild derived network metrics automatically on the next network tick.

  Fixes:
    - Rebuilt Asterra map generation using the Nauvis map-gen pattern with a strict dead-world resource allowlist.
    - Hardened network summary fallbacks for upgraded saves that lack new 2.1.0 derived fields.
Version: 2.0.1
Date: 06. 05. 2026
  Fixes:
    - Fixed the restoration dashboard summary treating the multi-planet victory flag as complete before it was actually earned.
    - Hardened restoration victory storage for saves upgrading from earlier 2.0.0 builds.
    - Added a safe migration pass for the restoration victory state introduced in 2.0.0.
    - Rechecked planet-variant machinery, recipe unlocks, locale keys, and graphics references after the full overhaul milestone.

  Changes:
    - No prototype identities were renamed.
    - No save schema reset required.
    - This is a conservative 2.0.0 hotfix.
Version: 2.0.0
Date: 02. 05. 2026
  Features:
    - Added the Full Terraforming Overhaul milestone release line.
    - Added restoration victory tracking for individual surfaces once Heat, Pressure, Oxygen, and Biomass are all meaningfully established.
    - Added multi-planet restoration tracking for Nauvis, Vulcanus, Gleba, Fulgora, and Aquilo.
    - Added dashboard restoration progress text so late-game goals are visible in-game.
    - Consolidated oxygen survival, recovery objectives, terraforming networks, planet-specific variants, rocket payloads, and world transformation into the 2.0.0 release milestone.

  Changes:
    - Kept all 1.9.0 planet visual transformation logic and 1.8.x planet identity tuning intact.
    - Kept all 1.7.x graphics, Mk2/Mk3, and planet-specific machine variant content intact.
    - No destructive save migration required.

  Fixes:
    - Added versioned storage initialization for restoration-victory state on existing saves.
Version: 1.9.0
Date: 02. 05. 2026
  Features:
    - Added the World Transformation Upgrade pass for stronger visible terraforming progression.
    - Added stat-weighted surface growth so Heat, Pressure, Oxygen, and Biomass influence visual changes differently.
    - Added stronger milestone burst visuals, especially at Oceans, Flora, and Animals stages.
    - Added planet-flavored visual profiles for Nauvis, Vulcanus, Gleba, Fulgora, and Aquilo.

  Graphics:
    - Increased stage-based terrain transformation intensity across grass, lush growth, water basins, trees, and fish.
    - Improved late-stage expansion radius so high-progress planets visibly transform farther from the starting area.
    - Kept transformation safe around player-built tiles, bases, resources, and protected spawn space.

  Changes:
    - Tuned world visual pacing so terraforming feels more dramatic without adding passive stat gain.
    - Added persistent world visual tracking storage for future UI/diagnostic polish.
    - No gameplay stat schema changes.
    - No migration required.
Version: 1.8.0
Date: 02. 05. 2026
  Features:
    - Added the Planet Identity Expansion pass for Space Age surfaces.
    - Added matched-planet bonus logic for planet-specific terraform consumer variants.
    - Sharpened Vulcanus, Gleba, Fulgora, and Aquilo mechanical profiles so each planet has clearer strengths and weaknesses.
    - Added stronger identity text for planet profile, hazard, and focus guidance in the Terraform dashboard.

  Balance:
    - Vulcanus now leans harder into Heat and Pressure while life-support scaling remains weak.
    - Gleba now leans harder into Oxygen and Biomass growth while Heat remains weaker.
    - Fulgora now leans harder into Pressure throughput and storm-forged atmosphere projects.
    - Aquilo now has harsher survival pressure and stronger matched heat-recovery value.

  Changes:
    - Added planet-identity-1.8.0.txt and release-qa-1.8.0.txt.
    - No prototype names were renamed.
    - No save schema changes.
    - Added a no-op 1.8.0 migration for clean upgrade tracking.
Version: 1.7.5
Date: 02. 05. 2026
  Graphics:
    - Tightened the graphics-fit pass for generated entity sprites and planet-variant machines.
    - Rechecked entity sprite dimensions, icon dimensions, selection/collision coverage, and pipe-safe fluid box placement.
    - Normalized fit documentation so future graphics replacement passes can be audited more easily.

  Fixes:
    - Removed stale graphics-fit comments left over from the earlier 1.9.0 test branch wording.
    - Rechecked missing PNG references, dead technology recipe unlocks, and duplicate locale keys after the balance pass.

  Migration:
    - Added a no-op migration file for version tracking.
Version: 1.7.4
Date: 02. 05. 2026
  Changes:
    - Tuned planet-specific machine yields, power use, and support-machine speeds for the expanded variant set.
    - Rebalanced Aquilo around expensive heat recovery with harsher survival pressure and weaker life-support scaling.
    - Rebalanced Vulcanus toward strong Heat and Pressure output while keeping Oxygen and Biomass intentionally weak.
    - Rebalanced Gleba toward strong Oxygen and Biomass output with weaker Heat throughput.
    - Rebalanced Fulgora toward storm-forged Pressure output with weaker life-support throughput.

  Fixes:
    - Rechecked planet-variant consumer runtime coverage and recipe unlock coverage after balance tuning.

  Migration:
    - Added a no-op migration file for version tracking.
Version: 1.7.3
Date: 02. 05. 2026
  Changes:
    - Improved crafting-menu and technology-tree organization for the expanded planet-variant machine set.
    - Grouped adaptation variants into clearer planet blocks and tightened recipe ordering.
    - Added clearer planet adaptation and mastery descriptions.

  Migration:
    - Added a no-op migration file for version tracking.
Version: 1.7.2
Date: 02. 05. 2026
  Fixes:
    - Hardened terraform consumer runtime coverage for planet-specific consumer variants.
    - Improved machine GUI role and consumption matching for future planet variants.
    - Rechecked oxygen-zone support for planet-specific oxygen and biomass buildings.

  Migration:
    - Added a no-op migration file for version tracking.
Version: 1.7.1
Date: 02. 05. 2026
  Fixes:
    - Hardened planet-specific machine prototype wiring after the 1.7.0 graphics and variant expansion.
    - Verified Aquilo, Vulcanus, Gleba, and Fulgora variant machines have valid entities, items, recipes, icons, and unlocks.
    - Cleaned duplicate or overlapping planet-variant ordering where needed.

  Migration:
    - Added a no-op migration file for version tracking.
Version: 1.7.0
Date: 26. 04. 2026
  Features:
    - Added new Fulgora-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
    - Added the progression coach release line for the Terraform dashboard and compact Planet Stats panel.
    - Added next research, next build target, and current tech-path guidance for smoother early and mid-game onboarding.
    - Added stronger technology descriptions across the main terraforming chain and planet-specialization branches.
    - Integrated all four planet-specific prototype passes: Aquilo, Vulcanus, Gleba, and Fulgora.
    - Added final cleanup checks for missing graphics, duplicate locale keys, dead unlocks, and adaptation ordering.
    - Added new Aquilo-specific prototypes for Atmospheric Processor, Biodome, Incubator, Thermal Injector, Pressure Array, Oxygen Distributor, and Biosphere Seeder.
    - Added matching Vulcanus-specific prototypes for the same extended planet-adaptation lineup.

  Graphics:
    - Included the clean Nauvis Reborn graphics replacement pass for entities, items, payloads, technologies, thumbnails, and UI preview art.
    - Replaced the portal thumbnail with a more native Factorio-style terrain-and-machine composition.
    - Normalized entity sprites, icons, and thumbnails to the dimensions expected by the prototypes.
    - Removed baked preview backgrounds from the generated art and kept the replacement PNGs on real transparent backgrounds.
    - Added bottom-left Roman numeral tier badges to relevant Mk I, Mk II, and Mk III machine icons.

  Fixes:
    - Corrected large-machine collision and selection boxes so placement footprints match the visible graphics more closely.
    - Clamped fluid pipe connection points inside generated entity bounding boxes to avoid Factorio prototype-load errors.
    - Fixed container sprite scale lookup so relays, cores, towers, and payload-style container entities use their own sprite calibration.
    - Re-sorted Planet Crafter items and recipes into cleaner Production, Consumers, Network, Adaptations, and Materials groups.

  Changes:
    - Fulgora adaptation now favors pressure throughput with storm/electric flavored variants.
    - Kept recipe names, entity names, item names, technologies, runtime data, and save schema compatible.
    - Folded the local graphics/footprint/icon cleanup work into this clean 1.7.0 mod portal build.
    - Aquilo adaptation now branches into a broader frozen-surface machine lineup with dedicated art and runtime support.
    - Vulcanus adaptation now branches into a heat-shielded machine lineup with stronger heat/pressure bias and weaker life-support conversion.
    - No migration required.
Version: 1.6.0
Date: 04. 04. 2026
  Features:
    - Added a full planet identity pass with explicit surface strengths, weaknesses, and hazards in the UI.
    - Planet-specific machine modifiers now affect real terraforming conversion output instead of only being displayed.
    - Milestone completions now grant planet-flavored stat bursts based on the current surface.
    - Oxygen survival pressure now scales with each surface's identity profile.

  Changes:
    - Nauvis remains balanced.
    - Vulcanus now strongly favors Heat and Pressure while punishing Oxygen and Biomass.
    - Gleba now strongly favors Oxygen and Biomass.
    - Fulgora now strongly favors Pressure.
    - Aquilo is now the harshest general survival environment with weaker life-support scaling.
Version: 1.5.0
Date: 04. 04. 2026
  Features:
    - Added Terraform Relay Mk2 / Mk3.
    - Added Terraform Core Mk2 / Mk3.
    - Added clearer network health and bottleneck warnings to the dashboard.
    - Added richer network summaries showing tiered relay/core counts.

  Changes:
    - Relay bonuses now scale by tier and radius instead of treating all relays the same.
    - Core bonuses now scale by tier for stronger late-game surface-wide conversion.
    - Machine-side hints now explain the role of higher-tier relays and cores more clearly.
Version: 1.4.0
Date: 04. 04. 2026
  Features:
    - Added an exploration and recovery expansion with more ruin-site variants.
    - Added major ruins and relay wrecks with richer salvage tables.
    - Added objective guidance to the dashboard and Planet Stats panel so players can see the nearest meaningful exploration target.
    - Added stronger climate tower restoration rewards, including a terraforming stat burst on repair.

  Changes:
    - Increased relic-fragment and advanced salvage density in rarer recovery sites.
    - Recovery now tracks active objectives on each surface and marks depleted sites as cleared.
Version: 1.3.0
Date: 04. 04. 2026
  Features:
    - Added a full visual world transformation pass with stronger stage-based greening, ponds, forests, and fish.
    - Added one-time milestone world bursts so stage unlocks cause a more dramatic visible change.
    - Added world-state text to the Terraform dashboard so players can see how the surface should be reacting.

  Changes:
    - Increased visual intensity across later stages so terraforming is easier to feel, not just measure.
    - Improved visual safety around player bases, built areas, and the central start zone.
    - Milestone celebrations now more clearly communicate that the world itself is changing.
Version: 1.2.8
Date: 04. 04. 2026
  Features:
    - Added visible per-stat gain readouts to the dashboard and Planet Stats panel.
    - Added next-reward hints so milestones show what they unlock before you reach them.

  Changes:
    - Reworked recommended-focus logic to use stage-aware progression shares and zero-gain detection instead of only checking the lowest raw stat.
    - Improved onboarding text so the UI explains that the answer is usually "run everything you can support, then fix the weakest share."
    - Made the Burner Greenhouse opener smoother with a cheaper craft and better wood throughput.
    - Slightly increased crash-site oxygen safety radius for the very start of a run.
Version: 1.2.7
Date: 04. 04. 2026
  Features:
    - Added an always-visible Planet Stats panel in the top UI.
    - The panel shows Heat, Pressure, Oxygen, Biomass, next milestone, and recommended focus.
    - The panel tooltip explains the current broad strategy without requiring hidden ratio knowledge.

  Changes:
    - Improved onboarding text to explicitly tell players where the stats are and how to interpret them.
    - Reduced the need to guess whether the answer is "heat more" or "run everything" by surfacing recommended focus directly in the UI.
Version: 1.2.6
Date: 04. 04. 2026
  Fixes:
    - Fixed malformed prototypes/categories.lua syntax introduced in the Burner Greenhouse patch.
    - Restored proper loading of the pc-greenhouse recipe category.
Version: 1.2.5
Date: 04. 04. 2026
  Fixes:
    - Fixed oxygen refill/drain checks using map-view position instead of the player's real body position.
    - Oxygen zones now use the player's physical controller location, so hovering the map over a safe zone no longer refills oxygen from anywhere.
Version: 1.2.4
Date: 02. 04. 2026
  Features:
    - Added Burner Greenhouse as an early barren-start support machine.
    - Added Wood Cultivation recipe for Burner Greenhouse.

  Changes:
    - Replaced the free-poles / pole-recipe workaround with an in-world early-game solution.
    - Early power progression now expects players to use a Burner Greenhouse to create wood for Small Electric Poles.
    - Kept milestone tracking visible in the top bar and Terraform dashboard.

  Fixes:
    - Fixed the barren-start power problem with a gameplay-based solution instead of a silent recipe override.
Version: 1.2.3
Date: 02. 04. 2026
  Features:
    - Added top-bar milestone tracking so the current stage and next milestone are always visible.
    - Added clearer onboarding messages for early power and milestone tracking.

  Changes:
    - Small Electric Poles now use Iron Sticks instead of Wood in barren-start runs.
    - New players now receive a small starter bundle of Small Electric Poles.

  Fixes:
    - Fixed the barren-start softlock where players had no sustainable way to make power poles.
    - Fixed the lack of visible milestone guidance outside the main dashboard.
Version: 1.2.2
Date: 02. 04. 2026
  Features:
    - Added a visible Terraform button in the top UI so the dashboard is always discoverable.
    - New players now get automatic dashboard onboarding and an in-game explanation of the intended loop.
    - Added dashboard guidance for recommended focus and general terraforming strategy.

  Changes:
    - The dashboard now explicitly tells players there is no hidden exact-ratio puzzle.
    - Guidance now points players toward keeping all four lines running and expanding the slowest stat first.

  Fixes:
    - Reduced the “there is no UI” / “what am I supposed to aim for?” confusion for first-time players.
Version: 1.2.1
Date: 02. 04. 2026
  Fixes:
    - Changed oxygen depletion from direct health subtraction to real character damage.
    - Suffocation damage now properly interrupts normal regeneration behavior.
    - Increased oxygen-empty damage pressure so ignoring oxygen early is no longer trivial.
Version: 1.2.0
Date: 02. 04. 2026
  Info:
    - Phase 4 expansion release.

  Features:
    - Added Mk2 and Mk3 terraform consumer buildings:
      - Thermal Injector Mk2 / Mk3
      - Pressure Array Mk2 / Mk3
      - Oxygen Distributor Mk2 / Mk3
      - Biosphere Seeder Mk2 / Mk3
    - Added Terraform Relay as a nearby consumer booster structure.
    - Added Terraform Core as a surface-wide conversion bonus hub.
    - Added ruin-site expansion with more site variants and relic fragment rewards.
    - Added Climate Tower ruins that can be repaired in the field.
    - Added Relic Fragments as an exploration/recovery resource.
    - Added new network and recovery technologies:
      - Terraform Recovery Systems
      - Terraform Network Integration
      - Terraform Network Mastery
    - Added dashboard network tracking for ruins, climate towers, relays, cores, and bonus state.

  Changes:
    - Consumers now scale through their own progression path instead of staying flat forever.
    - Consumer conversion now benefits from relay placement and surface-wide network bonuses.
    - Oxygen Distributors now scale more clearly as network infrastructure.
    - Milestone messaging now gives stronger progression guidance for each major stage.
    - Exploration now matters more directly for network growth through relic fragments and tower repair.

  Changes:
    - Added versioned migration files for save upgrades affecting oxygen, consumer chains, and Phase 4 network systems.

  Fixes:
    - Improved late-game purpose for the producer → consumer terraform chain.
    - Improved surface progression readability with explicit network and objective tracking.
Version: 1.1.0
Date: 02. 04. 2026
  Info:
    - Producer/consumer terraforming update.

  Features:
    - Added dedicated terraform consumer buildings:
      - Thermal Injector
      - Pressure Array
      - Oxygen Distributor
      - Biosphere Seeder
    - Producer machines now generate terraform materials that must be consumed by dedicated
      converter structures to create permanent planetary progress.
    - Added icons, entity art, recipes, crafting groups, and descriptions for the new consumer buildings.
    - Oxygen Distributor now contributes to local oxygen survival support.

  Changes:
    - Terraform outputs now have a real gameplay purpose.
    - Heat Cells are consumed for Heat progression.
    - Pressure Canisters are consumed for Pressure progression.
    - Oxygen Canisters are consumed for Oxygen progression.
    - Biomass Samples are consumed for Biomass progression.
    - Terraform gains per tick are now tied to actual consumer activity rather than producer crafting alone.

  Fixes:
    - Fixed the issue where produced terraform items felt like cosmetic outputs with no real effect.
    - Fixed progression flow so material logistics now matter for terraforming.
    - Updated release metadata author to Szentigrade.
Version: 1.0.8
Date: 02. 04. 2026
  Features:
    - Added a dedicated Planet Crafter item group and organized subgroups for machines, upgrades,
      biostructures, synthesis products, and rocket payloads.
    - Added machine and structure descriptions for Planet Crafter buildings.
    - Added clearer custom technology icons for the terraforming branch.

  Changes:
    - Reorganized Planet Crafter items and recipes into their own crafting categories.
    - Improved mod readability in the crafting UI and technology tree.

  Fixes:
    - Fixed weak or inconsistent terraform tech icons.
    - Fixed payload and synthesis items appearing in incorrect or unsorted crafting groups.
    - Fixed category and locale issues across Planet Crafter content.
Version: 1.0.7
Date: 02. 04. 2026
  Features:
    - Added player Suit Oxygen survival with refill and drain behavior.
    - Added oxygen refill zones from the crash site and selected oxygen-support structures.
    - Added a top HUD oxygen display with oxygen percentage, state, and refill source.
    - Added suffocation damage when oxygen reaches zero.
    - Added stage-based habitability scaling for survival pressure.

  Changes:
    - Oxygen now matters both as a planetary terraform stat and as a player survival mechanic.
Version: 1.0.6
Date: 02. 04. 2026
  Features:
    - Added clearly tiered machine art for easier Mk1, Mk2, and Mk3 recognition.
    - Added tier-specific machine icons and distinct world sprites.
    - Added clearer basic versus advanced recipe icon coverage.

  Changes:
    - Improved readability of upgrades in the world, inventory, and crafting flow.
Version: 1.0.5
Date: 02. 04. 2026
  Features:
    - Added larger custom machine world art for better building readability.

  Changes:
    - Terraform stats no longer increase passively.
    - Heat, Pressure, Oxygen, and Biomass now rise only from active terraform gameplay.

  Fixes:
    - Fixed passive/background progression so idle structures no longer advance the planet.
Version: 1.0.4
Date: 02. 04. 2026
  Features:
    - Added full recipe icon coverage for terraform-machine outputs.
    - Added custom machine art pass for visible in-world structures.

  Changes:
    - Improved visual identity of terraform production lines.

  Fixes:
    - Fixed multiple custom art rendering issues during the first custom machine art pass.
Version: 1.0.3
Date: 02. 04. 2026
  Features:
    - Added improved AAA-style technology art.
    - Added smoother barren terrain generation.

  Fixes:
    - Fixed earlier machine visibility issues by correcting prototype rendering and entity art.
    - Fixed terrain generation logic that used invalid Lua syntax.
Version: 1.0.2
Date: 02. 04. 2026
  Features:
    - Added Phase 2A content:
      - richer salvage site generation
      - stronger milestone feedback
      - dashboard active-synthesis/source breakdown
    - Added broader icon coverage for terraform content.

  Changes:
    - Improved barren terrain patterning and blending.
Version: 1.0.1
Date: 02. 04. 2026
  Features:
    - Added stage milestone events and milestone reward unlocks.
    - Added salvage crates, climate relays, passive wildlife emergence, and habitat-style buildings.
    - Added themed dashboard and machine-side GUI styling.

  Changes:
    - Expanded the technology tree and world transformation systems.

  Fixes:
    - Fixed multiple locale merge issues and duplicate locale keys.
    - Fixed GUI naming collisions and dashboard runtime problems.
    - Fixed several loading and rendering issues during the content expansion pass.
Version: 1.0.0
Date: 02. 04. 2026
  Info:
    - Initial public-ready build of Planet Crafter: Nauvis Reborn.

  Features:
    - Added barren-start terraforming gameplay for Factorio 2.0.
    - Added dedicated terraform machine families:
      - Terraform Heater
      - Pressure Compressor
      - Algae Factory
      - Animal Shelter
    - Added terraform progression based on Heat, Pressure, Oxygen, and Biomass.
    - Added planet-specific Mk2 and Mk3 machine progression.
    - Added world transformation systems and early themed UI foundations.

  Notes:
    - Built for Factorio 2.0.
    - Space Age compatible.