Planet Crafter: Nauvis Reborn


Survive frozen Nauvis, thaw lakes, heat your factory and terraform planets through industry. Factorio 2.1.22+; Core 0.3.13+; Space Age/SE optional.

Content
4 days ago
2.0 - 2.1
901

b Bugs

8 days ago
(updated 8 days ago)

Hello,

FWIW, these were reproduced with the following mod set:
Base 2.1.24
Planet Crafter 3.5.2
Space Age NOT present

  • The /pc-status command triggers a Lua exception: "Too many parameters for localised string: 38 > 20 (limit)."
  • The Burner Greenhouse graphics have some stray white lines to the top and the right side.
  • Many buildings seem to be missing transparency between the pipes near the top.
  • The Terraform Network Integration research icon too seems to be missing some transparency.
  • The Suit Oxygen dialogue spawns on top of Objective by default. (Maybe a game engine issue though?)
  • Terraform Network Mastery requires space science packs, but it depends on Rocket Silo instead of Space Science Pack research.
  • Vulcanus, Fulgora, Gleba and Aquilo's Terraform Adaptation techs are available from the very beginning. They should probably be removed / not defined as.
  • Ditto the following Terraform Mastery techs.
  • Non-Nauvis placeable items seem to be missing surface conditions and happily run on Nauvis; they should presumably too be removed if the Space Age mod is absent.
  • The rocket payloads from Terraform Rocket Specialization are not accepted as (vanilla) rocket payloads, and cannot seem to be used: "There is no point sending [item] to orbit".
  • Asterra is defined but seemingly unreachable.

Other things that aren't straight up bugs but a bit unfortunate:

  • Leaving aside that the rocket payloads do not work currently, they are also only available after winning the game.
  • They are also stupidly expensive to launch with the vanilla rocket silo research and recipe.
  • Maybe this should use a different rocket silo with more reasonable / Space Age-like launch costs.
  • ... unless they are not intended to work without Space Age.
  • The cumulative research cost of Space Science is 350+650=1,100 (exclusing Aquilo's). This is means 2 satellite launches are needed to get 2,000 packs, wasting 900 of them. In vanilla, Space Science packs are normally spent in multiple of 1,000 units.
  • ... unless Asterra is not intended to be accessible without Space Age, then it's 650 wasted out of 1 launch.

Br,

8 days ago

fixed

New response