I get updating the terraform stats updating but it seems like tiles are being placed far too aggressively. Every time this happens the game hitches a bit which is really jarring when the game usually runs smooth for my system. It got to the point that after unlocking rain I actively stopped my terraform machines because I was losing an insane amount of buildable area (and ore deposits) due to it all being replaced slowly by water. I'm glad I did because in order to finish building a pretty standard early nauvis 100spm base once I unlocked oceans pretty much every area that didn't already have buildings or belts practically became untraversable. I need to head to fulgora first so I can unlock the mech suit just so I can move around nauvis and have a dedicated landfill plant which is not something I expected to need.
Additionally theres a few things that feel like bugs but I'm not sure.
Oxygen distributors work as soon as placed even with no cannisters to fuel them for suit oxygen. When it came time to explore (while I still could) I just kept one of these in my pocket and dropped it down for a couple seconds before moving again.
The player is constantly recommended to focus on biomass even though that's impossible for a good portion of the early game. There are no fish to make the biomass with.
Climate towers and the abandoned chests of items often spawn on top of each other (and the chests often spawn in the walls that are supposed to be part of their surrounding) The only way I found to handle that is to attack the tower and/or wall after activating it to get at the items underneath.
Launching rockets gives a consistent boost of 2k for each stat. I don't know if thats the intention or if its a bug that is somehow counting the payload items in my inventory from the various places i found them.
Overall the mod is interesting so far but with these issues its hard to see myself continuing much further.