You're right to ask that.
Before 1.1, the intended loop was that running the terraform machines would effectively drive the planet stats, while the cells / canisters / samples were mostly acting as intermediate outputs and future payload materials. In practice, that made them feel pointless, because they didn't have a strong direct use in the actual progression loop.
That was a design mistake on my part.
1.1 changes that by making those outputs the real terraform resources:
- Heat Cells -> Thermal Injector
- Pressure Canisters -> Pressure Array
- Oxygen Canisters -> Oxygen Distributor
- Biomass Samples -> Biosphere Seeder
So the proper loop now is:
produce materials -> transport them -> consume them -> gain planetary progress
Before that patch, the mod's progression idea was there, but the resource-purpose step was too weak, and your post pointed that out correctly. Thanks for calling it out.