That’s a fair criticism.
Right now, the honest answer is: the mod does not explain that well enough in-game yet, and you shouldn’t have to guess.
There is supposed to be a dashboard/UI for tracking the planet, but if that isn’t obvious or available enough during normal play, that’s on me. I need to surface it better and make the progression readable from the start.
As for how you’re meant to play it:
So in the current version, “run all machines at full blast if you can support them” is honestly pretty close to the right answer.
That said, the mod should communicate that much better. A player should be able to see:
- current Heat / Pressure / Oxygen / Biomass
- which stat is lagging
- what the next milestone needs
- whether they should be focusing more on oxygen, biomass, etc.
The barren desert visuals also make this more confusing, because they imply “I probably need more heat,” when the real answer is usually “you need to keep the whole terraform stack moving, with oxygen and biomass becoming more important later.”
So the short honest version is:
- there isn’t a strict ratio system you’re supposed to solve right now
- yes, the mod currently under-explains that
- the intended play is broad multi-stat progression, not one-stat hyper-specialization
- better UI / guidance / milestone direction is something I need to improve