Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.6K
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g [NeedsInfo] Crash on New or Updating blueprint

3 years ago

Saw there was a previous issue reporting with Picker Pipe Tools, which have installed. Disabled Picker Pipe Tools on existing save, still receive error.

Trying to update a blueprint to include underground pipes (using pipe ghosts), and received this crash. Tried to create new blueprint and received crash. Using ghosts for blueprint as when pipes are placed it doesn't register them in the blueprint and believe had done it before with ghost pipes. Tried with whole outpost, small parts of outpost, laying pipes then doing blueprint (didn't pickup underground pipes), and with Picker Pipe tools disabled. Blueprint works after underground pipes are laid but doesn't include underground pipes. Tried blueprinting a straight section of only underground pipes, same crash.

Are we supposed to be able to have a blueprint with underground pipes? It's OK if this is one of those confusing errors on Information tab, will manually place pipes when build outposts. Not a big deal yet wanted to report.

The mod Pipelayer (0.5.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pipelayer::on_player_setup_blueprint (ID 69)
pipelayer/lualib/BaseEditor/BaseEditor.lua:435: attempt to index local 'entity' (a nil value)
stack traceback:
pipelayer/lualib/BaseEditor/BaseEditor.lua:435: in function 'proxy_name'
pipelayer/lualib/BaseEditor/BaseEditor.lua:703: in function 'convert_bp_entities_to_bpproxies'
pipelayer/lualib/BaseEditor/BaseEditor.lua:775: in function 'capture_underground_entities_in_blueprint'
pipelayer/Editor.lua:593: in function 'on_player_setup_aboveground_blueprint'
pipelayer/Editor.lua:611: in function 'on_player_setup_blueprint'
pipelayer/control.lua:43: in function <pipelayer/control.lua:43>

3 years ago

Sorry for necroposting, but I noticed there has been no updates since then so I wanted to both bump this report and also to ask if you found a fix for that?

2 years ago

Will need more info for this. Can you provide a save and a description of what you are trying to blueprint?
Note that updating blueprints (using the "Selects new contents for blueprint" button) is not supported for mods due to a base Factorio game bug.

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