Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.1K
Logistics

b Crash in Multiplayer with Version 0.4.4

3 years ago

I played Multiplayer. I noticed when someone kills some other player who is in Pipe Layer crashes the save game.

Error message:
Die Mod Pipelayer (0.4.4) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event pipelayer::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
pipelayer/lualib/BaseEditor/BaseEditor.lua:313: in function 'get_valid_item_counts'
pipelayer/lualib/BaseEditor/BaseEditor.lua:323: in function 'sync_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:350: in function 'sync_player_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:355: in function 'sync_connected_players_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:1174: in function 'on_tick'
pipelayer/Editor.lua:467: in function 'on_tick'
pipelayer/control.lua:50: in function <pipelayer/control.lua:50>
stack traceback:
[C]: in function 'index'
__pipelayer
/lualib/BaseEditor/BaseEditor.lua:313: in function 'get_valid_item_counts'
pipelayer/lualib/BaseEditor/BaseEditor.lua:323: in function 'sync_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:350: in function 'sync_player_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:355: in function 'sync_connected_players_inventories'
pipelayer/lualib/BaseEditor/BaseEditor.lua:1174: in function 'on_tick'
pipelayer/Editor.lua:467: in function 'on_tick'
pipelayer/control.lua:50: in function <pipelayer/control.lua:50>

1 year, 7 months ago

This is still an issue in 5.0

New response