Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.1K
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b [1.1.6] Crash when deconstructing

3 years ago
(updated 3 years ago)

Unsure what caused the crash directly, in the save file grab a new deconstruction planner and then deconstruct the module power plant to the east in one go. I haven't put anything on the pipe layer yet

log: https://gist.github.com/jarquafelmu/bab30c2739d50cdff467dfc8734e5733
save: https://drive.google.com/file/d/1essRhwnCwHNh25cHKdS8Fk7w6u-h2XGR/view?usp=sharing

3 years ago
(updated 3 years ago)

e: double post

3 years ago

Thanks for the report. The problem happened when deconstructing an entity that was requesting a module. I'll have a fix out shortly.

3 years ago
(updated 3 years ago)

Thank for telling me this, now I can at least remove those buildings requesting the modules before doing a mass deconstruct.

I wonder what it is about this crash when deconstructing entities that are requesting modules. I've seen a number of different mods hit by the same crash

3 years ago

The major thing is that deconstructing what’s called an Item Request Proxy raises the event on_pre_player_deconstructed_ghost. But it’s not actually a ghost, and if you try to call methods on it as if it were a ghost, the game errors out.

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