Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.1K
Logistics

b Crash on mining underground-connector (0.4.1)

4 years ago

When mining the Underground Pipe Connector. Mining other works fine, it's just this one that's broken.

The mod Pipelayer (0.4.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pipelayer::on_player_mined_entity (ID 65)
pipelayer/Network.lua:108: attempt to index local 'entity' (a nil value)
stack traceback:
pipelayer/Network.lua:108: in function 'for_entity'
pipelayer/Editor.lua:114: in function 'disconnect_underground_pipe'
pipelayer/Editor.lua:391: in function 'on_mined_surface_connector'
pipelayer/Editor.lua:420: in function 'on_player_mined_entity'
pipelayer/control.lua:40: in function <pipelayer/control.lua:40>

Also getting this crash when rotating the entity in Underground view. Rotating surface connector works okay.

The mod Pipelayer (0.4.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pipelayer::on_tick (ID 0)
pipelayer/Network.lua:26: attempt to index local 'entity' (a nil value)
stack traceback:
pipelayer/Network.lua:26: in function 'fill_pipe'
pipelayer/Network.lua:312: in function 'callback'
pipelayer/Network.lua:282: in function 'foreach_connector'
pipelayer/Network.lua:310: in function 'set_fluid'
pipelayer/Network.lua:349: in function 'infer_fluid'
pipelayer/Network.lua:369: in function 'try_to_transfer'
pipelayer/Network.lua:394: in function 'update'
pipelayer/Network.lua:97: in function 'task'
pipelayer/lualib/Scheduler.lua:11: in function 'on_tick'
pipelayer/Network.lua:477: in function 'update_all'
pipelayer/Editor.lua:466: in function 'on_tick'
pipelayer/control.lua:50: in function <pipelayer/control.lua:50>

4 years ago

Can you post the save? It sounds like there may be another mod that has corrupted this particular pipe connector.

4 years ago
(updated 4 years ago)

Been playing that map since 17 Stable for 350 hours with a growing list of mod so I doubt it will be useful as the error could have been introduced anytime in 2019. However I checked the mods and this one strikes me by far as the most dangerous one https://mods.factorio.com/mod/PickerDollies

4 years ago

Yes, that sounds like a likely suspect. If you can upload the save anyway so I can see exactly in what way it's broken, I can add a migration to the next version to either fix that connector or remove it from the map without crashing.

4 years ago

That would be great, connector in question is two tiles down from player position https://1drv.ms/u/s!Atg8TMIm6TjHoVkpyp3uZpAO5uWX?e=4xhaJW

New response