Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.1K
Logistics

b Caused Crashing on my save.

5 years ago

Last action i did was to remove a part of my base. Then afk'ed, so i couldnt rollback that action. Theres part of my base now, out of the construction area. Which is supposed to be removed by bots.

I cant cancel that action(It crashes), I used my personal bots to remove the buildings left. It doesnt work too. Tried uninstalling the mod. Doesnt work. :/ Help please :(

https://drive.google.com/open?id=1LLgyFwOMQT2vOAd8k9LMHelf5iuV7cDz

5 years ago

Please report to Wube: https://forums.factorio.com/viewforum.php?f=7
There is nothing I can do about a hard crash from the Factorio core.

5 years ago

Wasnt this to do with pipe layers? One of the pipes bugged out and cant be removed. HM.

5 years ago
(updated 5 years ago)

Doesn't matter what caused it. A hard crash is a bug in Factorio, and needs to be reported as such. If you get an error that kicks you back to the main menu with a message that indicates a problem in a particular mod, that might be something a mod author can help with.

5 years ago

The mod Pipelayer caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pipelayer::on_cancelled_deconstruction (ID 21)
pipelayer/lualib/BaseEditor/BaseEditor.lua:892: bad argument #-1 to 'index' (string expected, got nil)
stack traceback:
[C]: in function '__index'
__pipelayer
/lualib/BaseEditor/BaseEditor.lua:892: in function 'on_cancelled_deconstruction'
pipelayer/Editor.lua:568: in function 'on_cancelled_deconstruction'
pipelayer/control.lua:33: in function <pipelayer/control.lua:33>

5 years ago

Thank you, that should be fixed now.

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