Freely route pipes underground, turning corners and running long distances, with intuitive costs.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
same issue (i believe) as was being experienced with the similar mod, beltlayer... https://mods.factorio.com/mod/beltlayer/discussion/5c25659e4d145a000c5f1118
Which i believe was fixed between beltlayer and upgrade planner recently, but that fix was not transitioned/copied over to pipelayer and it seems it suffers the same issue/same cause.
Should be fixed now. Thanks for the report!