Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.6K
Logistics

b Incompatible pipes incompatibility.

6 years ago
(updated 6 years ago)

Incomatible with "Incompatiblie pipes" mod.

Crashes when placing 2 different pipes next to each other. Most likely due to the pipes trying to connect on pipelayer but not on overworld. Pathfinding issue?

Error while running event
pipelayer::on_built_entity (ID 6)
pipelayer/Editor.lua:189: table index is nil

6 years ago

/Ideas & Suggestions

6 years ago

This is not easily solvable without changes to Incompatible pipes. The issue is that Incompatible pipes removes pipe entities after they are placed and replaces them with a different entity, and it doesn't raise any events so there's no way for other mods to find out about it.

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