While I completely disagree with the way Talandar has handled this whole situation, I'd rather not be completely antagonistic by forking his planet/submods, just to get one change that I personally want in my game (and that other people clearly want in theirs). Splitting up the install base just seems like a bad idea, even if it would get me what I want.
He seems to be unusually protective of his planet, while I believe that other modders should be allowed to do what they want (and I don't believe he should blame the existence of my mod, when the problem only occurred because of random person A using random person B's modpack and misunderstanding the situation)
At the very least, I already know that there are solutions to get around the blocks he's set up, that don't involve modifying his code (so I can keep updating them without issues, while preserving the functionality that I want) but I probably won't release that info publicly (because it would be just as simple for him to un-circumvent my circumvention, and I'd rather not get into a whole arms race over this; I'm too busy with my other mods as it is).
I'm sure others can figure out how to circumvent the blocks, if they study the control code long enough.
Regardless, once Factorio 2.1 hits stable (or when Pelagos hits 2.1, whichever comes first), I'll deprecate this mod and just focus on the FTC Auto-Barreling Fixes mod, which provides a close-enough experience that doesn't touch his barreling machines (and has more compat with some of FTC's other barreling related mods)