Hello again!
Apologies but dropping by to report another bug :-(
This is a weird one:
I have been noticing my alerts keep flicker continuously and don't last more than a second. Base game they should display for 10s, but mine seem to trigger and dissappear before I can even react. Happens with all alerts. Eg "entity destroyed" alert will dissappear immediately and not hold. Even "missing entity to build" alert will keep flickering and hovering over the alert will show wildly changing numbers (in a stable logistics network)
Folks over at #mod-making mentioned I should check if any of my mods are calling remove_alert() and doing a quick search it seems to be this one, therefore the report. I tried removing this mod and it indeed solves the issue. Also, this happens continuously, even when I'm not anywhere near uranium and for all alert-types.
Would very much appreciate if you could investigate into this. I can supply the save if you'd like.
Btw, gotta say I love this one! It's a permanent addition to my default set for any playthrough! (I even disable K2 radioactivity and replace it with this one cuz of the deeper mechanics)