Radioactivity is just like love... KILLS SLOWLY AND GIVES CANCER! (Now packed with features)
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.41 Date: 10.01.2023 Bugfixes: - Fixed a case where radiation shielding was applied without any actual shield
Version: 1.1.40 Date: 03.01.2023 Features: - Dynamic generation of radioactive entities based on mined/placed items fully implemented - Potential radiological hazard sources: (complete list; * introduced in this release) - Ore patches - Items in player inventory - Items in player trash inventory - Items on player cursor - Items in corpses - Items on ground - Items on transport belts * Items on underground belts * Items on linked belts * Items on splitters * Items on loaders - Items in assembling machines * Items in furnaces * Items in inserters * Items in linked chests * Items in logistic chests * Items in vehicle inventories (including fluids) - Fluids in pipes * Fluids in pipes to ground - Fluids in storage tanks * Science packs in labs * Other nearby players carrying radioactive items (including nearby players inside vehicles) Changes: - Radiation values are now floating around real value to simulate the geiger counter up and downs (real background value is static, visual only) - GUI reset on player death is now called on event "on_pre_player_died" instead of "on_player_died" (improves compatibility with other mods) Info: - Code optimisation Bugfixes: - Fixed a reset of ALL alerts caused by a wrong line of code (Well spotted! @Ray1Claw) - Fixed a crash on startup caused by a wrong icon size - Fixed a case where player half life would not reset upon death - Fixed a memory leak that caused some UPS drops (Well spotted! @Sgamez) - Radioactive ore patches now show the correct description tooltip
Version: 1.1.36 Date: 16.11.2022 Changes: - Lowered hazmat suit absolute radiation resistance from 3 to 0.5 (doing so prevents sudden radiation spikes when approaching radioactive stuff) Bugfixes: - Fixed a case where exposure value would go negative bugging the radiation GUI (visual bug) - Fixed a case where radiation damage was absorbed by ordinary energy shields
Version: 1.1.35 Date: 14.11.2022 Changes: - Geiger counter setting is now per-player (was global) - Radiation GUI visibility is now configurable with three options: (per player setting) - Always on: GUI is always shown - Always off: GUI is never shown - Dynamic: GUI is shown only when radiological activity is detected - Half life on player lasts a little longer - Radioactive ore patches are slightly more radioactive - Radiation damage cannot be absorbed by ordinary energy shields anymmore (this makes radiation shielding crucial in heavily irradiated areas) - Log is now printed only during control stage - Shielded storage tanks can be enabled/disabled via startup settings Info: - Code optimisation (less for loops more UPS) - Changelog tidy-up Bugfixes: - Half-life decay is now calculated from its real value, always - Exposure value in GUI now shows correctly - Damage reduction is now applied correctly
Version: 1.1.31 Date: 22.10.2022 Info: - Corrected a misspelling in the changelog (Thanks @KiwiHawk) Bugfixes: - Shielded chest and shielded tank now work as intended (update 1.1.30 broke them) - Fixed a desync in MP
Version: 1.1.30 Date: 21.10.2022 Features: - New energy shield that prevents radiation damage (research required) - Radiation shield drains 1kJ of battery power for each milliBob of exposure, no power no protection! - New GUI for displaying radiation and shield values (no more chat spam) - Implemented support for "Amator Phasma's Nuclear" Changes: - Alert sprites have been changed from "virtual-signal" to "item" (prevents them from showing up among combinator's signals) - Krastorio radioactivity system is now disabled automatically (don't need to run the disable command) Info: - All radiation values are now generated dynamically based on recipe ingredients/results - Because of the aforementioned change compatibility with other mods is MUCH wider - Removed radiation values from tooltips because some of them displayed wrong values due to game engine limitation (the damage applied in-game was correct though)
Version: 1.1.22 Date: 06.09.2022 Bugfixes: - Fixed a crash on player death in multiplayer
Version: 1.1.21 Date: 19.04.2022 Changes: - Added a setting to make radioactive ore patches more dangerous Info: - Conform with new library version Bugfixes: - Fixed a typo which prevented hazmat suit recipe generation
Version: 1.1.20 Date: 08.02.2022 Changes: - Exposure radius to radioactive source is now configurable Info: - List of radioactive objects are now logged in both data stage and control stage - Fuel cells radiation values are generated based on ingredients - Used up fuel cells radiation values are generated based on products - Implemented logging Bugfixes: - Radiation damage persists after loading game - Radioactive items in corpses cause radiation damage
Version: 1.1.14 Date: 22.01.2022 Info: - Added support for deadlock's stacked items - Added locales for tooltips and messages
Version: 1.1.13 Date: 22.01.2022 Info: - Added radiation values in item/fluid/entity tooltips Bugfixes: - Corrected a typo in a function
Version: 1.1.12 Date: 22.01.2022 Info: - Internal code optimisation
Version: 1.1.11 Date: 21.01.2022 Info: - Implemented dynamic check of radioactive resistance of worn armor
Version: 1.1.10 Date: 20.01.2022 Features: - Radiation damage and radiation damage decay (from complete rework of Radioactive Contamination) - Geiger counter sound is played when a radiation source is within ten meters radius (can be turned off in settings) - Alert sprite starts flashing when a radiation source is within ten meters radius - Hazmat suit which provides some shielding from radiation when worn (reduces damage taken of 80%) - Shielded chest which provides complete shielding from any radioactive element contained inside of it - Shielded tank which provides complete shielding from any radioactive fluids contained inside of it - Show radiation levels on screen (can be toggled on or off via settings) Info: - Supports: - Bob mods - Angels mods - MadClown nuclear - Krastorio - Radiological hazard applies to: - Ore patches - Items in inventory - Items in trash inventory - Items in corpses - Items on ground - Items on transport belts - Items in containers - Items in assembling machines - Fluids in pipes - Fluids in storage tanks - Alert sprites: - Yellow alert: geiger counter goes off, radioactive element within ten meters radius no damage taken - Red alert: geiger counter goes off, radioactive element within ten meters radius and damage is taken