Radioactivity is just like love... KILLS SLOWLY AND GIVES CANCER! (Now packed with features)
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.41
Date: 10.01.2023
Bugfixes:
- Fixed a case where radiation shielding was applied without any actual shield
Version: 1.1.40
Date: 03.01.2023
Features:
- Dynamic generation of radioactive entities based on mined/placed items fully implemented
- Potential radiological hazard sources: (complete list; * introduced in this release)
- Ore patches
- Items in player inventory
- Items in player trash inventory
- Items on player cursor
- Items in corpses
- Items on ground
- Items on transport belts
* Items on underground belts
* Items on linked belts
* Items on splitters
* Items on loaders
- Items in assembling machines
* Items in furnaces
* Items in inserters
* Items in linked chests
* Items in logistic chests
* Items in vehicle inventories (including fluids)
- Fluids in pipes
* Fluids in pipes to ground
- Fluids in storage tanks
* Science packs in labs
* Other nearby players carrying radioactive items (including nearby players inside vehicles)
Changes:
- Radiation values are now floating around real value to simulate the geiger counter up and downs (real background value is static, visual only)
- GUI reset on player death is now called on event "on_pre_player_died" instead of "on_player_died" (improves compatibility with other mods)
Info:
- Code optimisation
Bugfixes:
- Fixed a reset of ALL alerts caused by a wrong line of code (Well spotted! @Ray1Claw)
- Fixed a crash on startup caused by a wrong icon size
- Fixed a case where player half life would not reset upon death
- Fixed a memory leak that caused some UPS drops (Well spotted! @Sgamez)
- Radioactive ore patches now show the correct description tooltip
Version: 1.1.36
Date: 16.11.2022
Changes:
- Lowered hazmat suit absolute radiation resistance from 3 to 0.5 (doing so prevents sudden radiation spikes when approaching radioactive stuff)
Bugfixes:
- Fixed a case where exposure value would go negative bugging the radiation GUI (visual bug)
- Fixed a case where radiation damage was absorbed by ordinary energy shields
Version: 1.1.35
Date: 14.11.2022
Changes:
- Geiger counter setting is now per-player (was global)
- Radiation GUI visibility is now configurable with three options: (per player setting)
- Always on: GUI is always shown
- Always off: GUI is never shown
- Dynamic: GUI is shown only when radiological activity is detected
- Half life on player lasts a little longer
- Radioactive ore patches are slightly more radioactive
- Radiation damage cannot be absorbed by ordinary energy shields anymmore (this makes radiation shielding crucial in heavily irradiated areas)
- Log is now printed only during control stage
- Shielded storage tanks can be enabled/disabled via startup settings
Info:
- Code optimisation (less for loops more UPS)
- Changelog tidy-up
Bugfixes:
- Half-life decay is now calculated from its real value, always
- Exposure value in GUI now shows correctly
- Damage reduction is now applied correctly
Version: 1.1.31
Date: 22.10.2022
Info:
- Corrected a misspelling in the changelog (Thanks @KiwiHawk)
Bugfixes:
- Shielded chest and shielded tank now work as intended (update 1.1.30 broke them)
- Fixed a desync in MP
Version: 1.1.30
Date: 21.10.2022
Features:
- New energy shield that prevents radiation damage (research required)
- Radiation shield drains 1kJ of battery power for each milliBob of exposure, no power no protection!
- New GUI for displaying radiation and shield values (no more chat spam)
- Implemented support for "Amator Phasma's Nuclear"
Changes:
- Alert sprites have been changed from "virtual-signal" to "item" (prevents them from showing up among combinator's signals)
- Krastorio radioactivity system is now disabled automatically (don't need to run the disable command)
Info:
- All radiation values are now generated dynamically based on recipe ingredients/results
- Because of the aforementioned change compatibility with other mods is MUCH wider
- Removed radiation values from tooltips because some of them displayed wrong values due to game engine limitation (the damage applied in-game was correct though)
Version: 1.1.22
Date: 06.09.2022
Bugfixes:
- Fixed a crash on player death in multiplayer
Version: 1.1.21
Date: 19.04.2022
Changes:
- Added a setting to make radioactive ore patches more dangerous
Info:
- Conform with new library version
Bugfixes:
- Fixed a typo which prevented hazmat suit recipe generation
Version: 1.1.20
Date: 08.02.2022
Changes:
- Exposure radius to radioactive source is now configurable
Info:
- List of radioactive objects are now logged in both data stage and control stage
- Fuel cells radiation values are generated based on ingredients
- Used up fuel cells radiation values are generated based on products
- Implemented logging
Bugfixes:
- Radiation damage persists after loading game
- Radioactive items in corpses cause radiation damage
Version: 1.1.14
Date: 22.01.2022
Info:
- Added support for deadlock's stacked items
- Added locales for tooltips and messages
Version: 1.1.13
Date: 22.01.2022
Info:
- Added radiation values in item/fluid/entity tooltips
Bugfixes:
- Corrected a typo in a function
Version: 1.1.12
Date: 22.01.2022
Info:
- Internal code optimisation
Version: 1.1.11
Date: 21.01.2022
Info:
- Implemented dynamic check of radioactive resistance of worn armor
Version: 1.1.10
Date: 20.01.2022
Features:
- Radiation damage and radiation damage decay (from complete rework of Radioactive Contamination)
- Geiger counter sound is played when a radiation source is within ten meters radius (can be turned off in settings)
- Alert sprite starts flashing when a radiation source is within ten meters radius
- Hazmat suit which provides some shielding from radiation when worn (reduces damage taken of 80%)
- Shielded chest which provides complete shielding from any radioactive element contained inside of it
- Shielded tank which provides complete shielding from any radioactive fluids contained inside of it
- Show radiation levels on screen (can be toggled on or off via settings)
Info:
- Supports:
- Bob mods
- Angels mods
- MadClown nuclear
- Krastorio
- Radiological hazard applies to:
- Ore patches
- Items in inventory
- Items in trash inventory
- Items in corpses
- Items on ground
- Items on transport belts
- Items in containers
- Items in assembling machines
- Fluids in pipes
- Fluids in storage tanks
- Alert sprites:
- Yellow alert: geiger counter goes off, radioactive element within ten meters radius no damage taken
- Red alert: geiger counter goes off, radioactive element within ten meters radius and damage is taken