Getting a crash whenever a player dies in multiplayer, when its specifically anyone but the host.
Throws one of two errors
First Error displayed here:
https://i.imgur.com/JdHGV59.png
Second one here (accidentally backed out before taking a clean picture of it):
Excerpt from Log:
17436.590 Info ServerMultiplayerManager.cpp:948: updateTick(1014707) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
17548.911 Error MainLoop.cpp:1284: Exception at tick 1021445: The mod RPG System (1.3.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event RPGsystem::on_entity_damaged (ID 101)
The mod Radioactivity Kills Slowly (1.1.21) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event osm-radioactivity::on_player_died (ID 43)
osm-radioactivity/control.lua:149: attempt to index local 'player' (a nil value)
stack traceback:
osm-radioactivity/control.lua:149: in function <osm-radioactivity/control.lua:146>
stack traceback:
[C]: in function 'damage'
RPGsystem/control.lua:1480: in function <RPGsystem/control.lua:1423>
17548.911 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod RPG System (1.3.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event RPGsystem::on_entity_damaged (ID 101)
The mod Radioactivity Kills Slowly (1.1.21) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event osm-radioactivity::on_player_died (ID 43)
osm-radioactivity/control.lua:149: attempt to index local 'player' (a nil value)
stack traceback:
osm-radioactivity/control.lua:149: in function <osm-radioactivity/control.lua:146>
stack traceback:
[C]: in function 'damage'
RPGsystem/control.lua:1480: in function <RPGsystem/control.lua:1423>"
17548.911 Info ServerMultiplayerManager.cpp:797: updateTick(1021445) changing state from(InGame) to(Failed)
17548.911 Info SteamContext.cpp:486: Leaving lobby...
17554.710 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
17554.710 Info ServerMultiplayerManager.cpp:797: updateTick(1021445) changing state from(Failed) to(Closed)
17554.997 Info UDPSocket.cpp:218: Closing socket
17554.997 Info UDPSocket.cpp:248: Socket closed