Thanks for the endorsement!
Ore patches do not damage player unless they're REALLY dense.
I made it that way because naturally occurring uranium (and thorium) is actually harmless and i wanted it to be realistic (kind of).
This said i guess i could add a setting to make ore patches radioactivity customisable from harmless (realistic) to deadly.
Expect an update not too soon (i'm busy rewriting my lib because that code looks like utter trash)
Also the shielded tank is there because i'm working on another project remaking the whole nuclear processing (which will most likely require bob's) and will come handy then :D