Hi! I haven't tried the mod yet, just some thoughts off the top of my head:
Turbines near a lot of buildings/tree/ore may not work at all!
While I agree that (potentially high) buildings and trees may interfere with how wind turbines work, I'm not sold on ore doing the same thing. Is that just an arbitrary restriction set up by you to make the game more challenging? Also, does this refer to just vanilla ores, or also to new ores introduced by other mods?
Turbines work best when in open areas, especially near water.
Guess what, there is plenty of space in open areas on water, that's why they build offshore wind parks! :-)
I like to play with Cargo Ships. This mod makes even deep water accessible by boat or ship. It also provides floating electric poles covering long distances (just like the big electric poles from vanilla do on land). Wouldn't it be a good idea to allow for offshore wind turbines (research locked behind "Oversea energy distribution" from Cargo Ships) that could be connected to the floating electric poles if Cargo Ships is also active?
Last time I tried to play with wind power, I used the Texugo Wind Generator. That was still with Factorio 0.16.51, and I haven't kept track of that mod because when I played with it, it seemed to put a heavy load on UPS (the mod used fluid mechanics to simulate the wind power). How is your mod in this regard -- if I happen to plop down several wind parks with, say, a hundred turbines each, will UPS drop?
I'd like to use an additional power source (i.e., wind power) in my game, but I'm afraid that it would make the game virtually unplayable after some time. So, please convince me that my concerns are unfounded! :-D