local remnants =
{
{
type = "corpse",
se_allow_in_space = true,
name = "ei-orbital-combinator-remnants",
icon = ei_path.."graphics/icons/orbital-request-combinator.png",
icon_size = 64, icon_mipmaps = 4,
flags = {"placeable-neutral", "not-on-map"},
subgroup = "circuit-network-remnants",
order = "a-d-a",
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
tile_width = 1,
tile_height = 1,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = make_rotated_animation_variations_from_sheet (1,
{
filename = ei_path.."graphics/entities/orbital-request-combinator/orbital-request-combinator-remnants.png",
line_length = 1,
width = 118,
height = 112,
frame_count = 1,
variation_count = 1,
axially_symmetrical = false,
direction_count = 4,
shift = util.by_pixel(0, 0),
scale = 0.5,
})
},
}
for k, remnant in pairs (remnants) do
if not remnant.localised_name then
local name = remnant.name
if name:find("%-remnants") then
remnant.localised_name = {"remnant-name", {"entity-name."..name:gsub("%-remnants", "")}}
end
end
end
data:extend(remnants)
function OrbitalCombinator(combinator)
combinator.sprites =
make_4way_animation_from_spritesheet({ layers =
{
{
filename = ei_path.."graphics/entities/orbital-request-combinator/orbital-request-combinator.png",
width = 114,
height = 102,
frame_count = 1,
shift = util.by_pixel(0, 5),
scale = 0.5,
},
{
filename = ei_path.."graphics/entities/orbital-request-combinator/orbital-request-combinator-shadow.png",
width = 98,
height = 66,
frame_count = 1,
shift = util.by_pixel(8.5, 5.5),
scale = 0.5,
draw_as_shadow = true,
}
}
})
combinator.activity_led_sprites =
{
north = util.draw_as_glow
{
filename = "base/graphics/entity/combinator/activity-leds/constant-combinator-LED-N.png",
width = 14,
height = 12,
frame_count = 1,
shift = util.by_pixel(9, -11.5),
scale = 0.5,
},
east = util.draw_as_glow
{
filename = "base/graphics/entity/combinator/activity-leds/constant-combinator-LED-E.png",
width = 14,
height = 14,
frame_count = 1,
shift = util.by_pixel(7.5, -0.5),
scale = 0.5,
},
south = util.draw_as_glow
{
filename = "base/graphics/entity/combinator/activity-leds/constant-combinator-LED-S.png",
width = 14,
height = 16,
frame_count = 1,
shift = util.by_pixel(-9, 2.5),
scale = 0.5,
},
west = util.draw_as_glow
{
filename = "base/graphics/entity/combinator/activity-leds/constant-combinator-LED-W.png",
width = 14,
height = 16,
frame_count = 1,
shift = util.by_pixel(-7, -15),
scale = 0.5,
}
}
combinator.circuit_wire_connection_points =
{
-- north
{
shadow =
{
red = util.by_pixel(7, -6),
green = util.by_pixel(23, -6)
},
wire =
{
red = util.by_pixel(-8.5, -14.5),
green = util.by_pixel(7, -14.5)
}
},
-- east
{
shadow =
{
red = util.by_pixel(32, -5),
green = util.by_pixel(32, 8)
},
wire =
{
red = util.by_pixel(15, -13.5),
green = util.by_pixel(17.5, -0.5)
}
},
-- south
{
shadow =
{
red = util.by_pixel(25, 20),
green = util.by_pixel(9, 20)
},
wire =
{
red = util.by_pixel(9, 9.5),
green = util.by_pixel(-6, 9.5)
}
},
-- west
{
shadow =
{
red = util.by_pixel(1, 11),
green = util.by_pixel(1, -2)
},
wire =
{
red = util.by_pixel(-14, 3.5),
green = util.by_pixel(-16, -10.5)
}
}
}
return combinator
end
Working good for orbital request scanner in esir.