Oppenheimer Energy Lance
A prototype mega-weapon capable of erasing anything from a small outpost to an entire base in a single shot, hence the name. It runs on pure electricity: no ammo, no pollution, just raw grid draw.
Discharge radius is selected from a built-in HUD, ranging from a modest 30-tile crater up to a maximum 2000-tile crater. At full charge the Lance draws 36 GW from the grid for 16 seconds, then releases that energy over 5.7 seconds: a hyper-unstable ball of energy expands outward, electrifying anything caught in its radius, then collapses and detonates in a final concussive burst.
Performance holds up well until you reach the largest discharges. At extreme radius, terrain has to render ahead of the blast and entities have to be loaded in advance to guarantee payload delivery, so expect some slowdown on a full 2000-tile shot. Let me know if you run into issues.
Tested alongside Squeak Through and Combat Mechanics Overhaul with no conflicts. As a self-contained, unique-asset mod it should play well with most others, but I'd like to hear about anything that doesn't.