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2 months ago
1.1
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Changelog

Version: 0.1.2
Date: 2024.03.11
  Changes:
    - Fixed a regression caused by the previous patch.
Version: 0.1.1
Date: 2024.03.10
  Changes:
    - Fixed crash with infinity-container entities having filters (fixes crash with Blueprint Sandbox).
    - Hopefully fixed a bug where if you had used an older version of the mod in a save file that some inserter filter technologies would remain permanently disabled for that save.
Version: 0.1.0
Date: 2024.03.06
  Changes:
    - Fixed bug where technologies that could unlock both a filter inserter and anything else at the same time would be removed.
    - Maybe fixed a bug that caused other entities to crash the game when being placed (not sure tho).
    - Marked Pyanodons Coal Processing as incompatible. It already does basically the same thing that this mod does anyway.
Version: 0.0.9
Date: 2024.02.20
  Changes:
    - Fixed that ghost-placed inserters would not be set to blacklist by default if they have no filters.
Version: 0.0.8
Date: 2024.02.16
  Changes:
    - Fixed crash caused by placing entities other than inserters that can have filters.
    - Fixed crashes related to using the wrong number of filters available for a given inserter, since not all will always have the full 5 in every mod.
    - Maybe actually fixed changelogs for good this time??? :D
Version: 0.0.6
Date: 2024.02.16
  Changes:
    - Just (Attempting) fixing this changelog so it's actually visible ingame.
Version: 0.0.5
Date: 2024.02.16
  Changes:
    - Inserters that have filters before enabling this mod will now remain in the filter mode that it was in already. This means that migrating from another mod, such as Filter Inserters Begone, should be easier.
    - Entities built via robots or are instantly placed (via something like Creative Mod) should now default to blacklist mode unless those ghost entities have filters assigned to them already, in which case the filter mode will remain unchanged.
    - Added a "enable_filters" command that re-enables the techs for filter inserters. If you want to migrate from this mod, use this command first, save, then disable the mod. If you had already researched these techs, you will have to research them again.
    - Forgot to document before, but for modders: You can add a "ignore_filter = true" key to your recipes and it will make this mod not modify those recipes.
    - Have also added a similar feature for technologies.
Version: 0.0.4
Date: 2024.02.15
  Changes:
    - Accidentally left debug text in LMAO
Version: 0.0.3
Date: 2024.02.15
  Changes:
    - added changelog lol
Version: 0.0.2
Date: 2024.02.15
  Changes:
    - Circumvent a crash, not sure if it's totally fixed yet and may require more fixing later but at the moment this should at least get it working for some people.
    - Fixed a bug where replacing an inserter would reset its filter mode to Blacklist. Now when a filter is replaced, it will keep the same mode it had from before it was replaced.
Version: 0.0.1
Date: 2024.02.09
  Changes:
    - Initial release.