Only Nauvis


A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.

Overhaul
15 days ago
2.0 - 2.1
1.51K

g [Fixed] Recycler - scrap only?

2 months ago

hi,
I just wish to confirm that this mod makes that the recycler can only process scrap and nothing else?
I'm playing 2.1.11 experimental, so just want to identify what is causing my recycler to not be able to process anything.

2 months ago

I have just hit this as well. I do not appreciate that... :/

I hope this might be bug. I am gonna drown in gearwheels otherwise...

a month ago

Hi there,

Hmm... No it shouldn't, it should behave as it usually does and be able to recycle anything. I'll find time to take a look
Thanks
Jack

a month ago

Hi again

I've not been able to recreate this locally. Can you send me a save file please?
Thanks
Jack

15 days ago

I just replicated the same thing on a fresh world with only onlyNauvis enabled on 2.1.17. As far as I can tell, the base game's data/recycler/recycling.lua has some functions that manage normal recycling:

  • get_effects() retrieves data.raw.technology.recycling.effects
  • add_recipe_unlock() adds { type = "unlock-recipe", recipe = recipe.name, hidden = true } to that table
  • generate_self_recycling_recipe() runs against all the normal items, generating a "-recycling" recipe, and using the above functions to assign it to the "Recycling" tech.

From a cursory look at your code, onlyNauvis hides the "recycling" technology, and substitutes it with the scrap-belt-discovery tech which specifically unlocks the "planet", recycler, and the scrap-recycling recipe.

Since we don't hit the normal recycling technology with this path, the normal recipes don't unlock.

15 days ago

Hi there,

Aha - thanks a lot for spotting that. I've released a fix now which just moves the recycling effects over to the Fulgora Remnants unlock.
This should 'just work' by updating the mod, but just in case, the console commands to retrigger the tech unlock are below:

/c game.player.force.technologies['scrap-belt-discovery'].researched=false
/c game.player.force.technologies['scrap-belt-discovery'].researched=true

Thanks
Jack

15 days ago

Works perfectly. TYVM.

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