I have completed a run (sans a 'final ship' to the edge, but i've got production chains for all planets set up)
I only ran into one repeatable "run breaking" bug I had to console around
Aquilo Asteroids provide lithium, but you have no way of obtaining ammonia or flourine, and Flouroketene is required for cryo science and pretty much half of the aquilo production chain. I just used a couple infinity pipes to get around it, but without doing so I wouldn't have been able to make cryo science at all.
I also ran into a bug where my artificial research soil wasn't advancing after the first 10 or so nutrients I crafted, I had to force-complete it with a console command and everything worked fine after that, and since no one else is having issues imma assume that's a me issue
As for feedback -- each planet has a "complication" which might be by design, but impedes 'smooth' progress.
1.) Not sure if it's because you reused demolisher remnants or by design, but all tungsten asteroids are immune to laser damage, which requires you to have either a large ammo production chain on your platform or a high level of physical weapons damage to make any meaningful progress, I was capped at about 2k tungsten a trip till I had physical damage 11 -- which again might be a design choice but requires careful monitoring not not scuddle a ship early on
2.) Fulgora uses a lot of scrap, it's why some of the larger patches have tens and hundreds of millions of scrap. Scrap does not stack well, even with some belt-weaving storage and a ton of cargo bays I could barely fit 30-40k scrap on a ship, and that was with a 10-20 minute run towards fulgora, I had to have 6 ships running in cycle to produce enough scrap to keep an actual recycling chain running. Again might be by design, but more 'tedious' than fun. May wish to replace the scrap cycle with a asteroid with a low chance to produce holmium (since it's the only thing you actually NEED scrap for on a pure nauvis run, and you only need a trickle, so low yield wouldn't hurt)
3.) Gleba is weird, I had to make a trip almost halfway to gleba before I got 20 pentapod eggs (which was dangerous since they were almost spoiled when I got them back) -- this may have to do with the fact that stomper remnants explode into like 5 items, and my blue grabbers were competing with asteroid chunks to grab them, I probably could have made them a priority filter but.. I also only ever had to make two trips to gleba before I converted the ship to a scrap ship. Once you have enough seeds and soil for two agri towers for each plant, and a chain set up to recycle pentapod eggs, you've essentially got all you need for a self-sustaining gleba ecosystem, and don't ever need to go back
Not really sure how to fix that, since you need all of those items to 'start' gleba, and fighting spoilage with the afforementioned issue of low yield also seems more 'tedious' than fun.