A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
Version 2.0.2 Date: 2022-03-28 Info: - Update by Spazzbot Fixes: - Fixed more typos.
Version 2.0.1 Date: 2022-03-13 Info: - Update by Spazzbot Fixes: - Fixed an typo in code which blocked the mod from working.
Version 2.0.0 Date: 2022-03-13 Info: - Update by Spazzbot Content: - New assault hovercraft. Comes with a machinegun turret, slighly increased armor and weight. It serves as a nice bridge between the unarmed hovercraft and the missle hovercraft. Changes: - Slightly increased missle hovercraft range and explosion resistance
Version: 1.2.1 Date: 2021-12-07 Compatibility: - Fixed compatibility with IR2 + Krastorio2. - Fixed startup crash when Armor Plating was on.
Version: 1.2.0 Date: 2021-12-07 Info: - Update by snouz Visuals: - Redone stabilized hovercraft visuals (from scratch). Un-mirrored. - Added color mask to hovercrafts. - Turret improved and size adjusted to match HD/LD resolutions. - New HD shadow, including turret shadow. - Improved water reflection. - Adjusted light position. - New technology icons. - New icons. - New mod thumbnail. Bugfixes: - Fixed dependency to Laser Tanks. Removed dependency to deprecated Electric Vehicles. - Fixed hovercrafts getting stuck in cliffs and rocks. Compatibility: - Added Industrial Revolution fuel compatibility (thanks to daniels1989). - Added Larger Lamps compatibility (thanks to daniels1989). Optimization: - Images optimized. - Files sorted. - Code factorised.
Version: 1.1.1 Date: 2021-01-09 Changes: - Updated missile turret with highres version (Massive thanks to Kamsta99!)
Version: 1.1.0 Date: 2020-11-29 Changes: - Updated for Factorio version 1.1.0 Bugfixes: - Resolved an issue involving the laser hovercraft weapon charger not working as intended
Version: 1.0.3 Date: 2020-09-14 Changes: - Resolved hovercraft not colliding with other hovercraft - Resolved hovercraft colliding with landmines which also resolved a conflict with the mod Teleporters - Resolved a conflict with the mod Train tunnels
Version: 1.0.2 Date: 2020-08-25 Changes: - Actually included the changes intended for 1.0.1(My bad) - Resolved some minor issues caused in mod version 0.18.19 - Added mod check for "justgo" support to resolve an issue with the mod "Quick Item Search"
Version: 1.0.1 Date: 2020-08-25 Changes: - Added the lamp to the list of entities the hovercrafts shouldn't collide with
Version: 1.0.0 Date: 2020-08-14 Changes: - Updated for Factorio version 1.0.0
Version: 0.18.25 Date: 2020-07-22 Bugfixes: - Resolved an issue involving Schallfalke's Transport group mod Changes: - Missilecraft: Increased rocket launcher turret range (30 to 36) - Missilecraft: Reduced rocket launcher turret cooldown (300 to 120)
Version: 0.18.24 Date: 2020-07-18 Bugfixes: - Resolved an issue involving the recently added icon mipmaps Locale: - Updated Russian translation (Thanks Va7ya)
Version: 0.18.23 Date: 2020-07-06 Bugfixes: - Resolved an issue with logistic robots crashing into trains
Version: 0.18.22 Date: 2020-07-05 Bugfixes: - Resolved an issue regarding mod check for the lcraft weapon charger
Version: 0.18.21 Date: 2020-07-05 Bugfixes: - Reworked drifting so you should no longer get stuck in cliffs - Fix conflict with lovely_santa's Train constuction site mod Changes: - General - Added compatibility for Bob's vehicle equipment mod - Added support for lovely_santa's Train construction site mod's transport-logistics tab - Lasercraft: Added unique ammo charger for laser hovercraft's laser gun
Version: 0.18.20 Date: 2020-02-03 Bugfixes: - Added support for "Just go!" - The collision box of the hovercraft won't kill you anymore when the hovercraft crashes
Version: 0.18.19 Date: 2020-01-26 Bugfixes: - Reworked drifting collision checks - Added custom remnants Known Issues: - You can only exit the vehicle when it came to a full stop - Hovercrafts won't collide with each other - You might die if you go too fast without a shield and the vehicle explodes
Version: 0.17.18 Date: 2019-11-28 Bugfixes: - Reverted the implemented collision mask changes (Will revisit after holidays. Happy Thanksgiving!)
Version: 0.17.17 Date: 2019-11-27 Bugfixes: - Implemented collision mask improvements (Thanks PyroFire) Locale: - Added Russian translation (Thanks Va7ya)
Version: 0.17.16 Date: 2019-10-18 Bugfixes: - Added compatibility with Rampant - Added compatibility with Industrial Revolution
Version: 0.17.15 Date: 2019-06-21 Bugfixes: - Resolved an issue caused by entity name changes and saved games
Version: 0.17.14 Date: 2019-06-19 Changes: - Added startup settings to disable/enable each hovercraft individually (except the standard hovercraft) - Balanced resistances to be more in line with recent changes - Missilecraft: Added collision immuntiy to rocks - Lasercraft: Added support for Mod: Laser Tanks option to disable electric motors - Lasercraft: Added collision immuntiy to rocks and trees - Extra high voltage transformer: Decreased the dimensions (2x4 to 2x3)
Version: 0.17.13 Date: 2019-05-22 Changes: - Improved mod requirements - Clarified hovercraft drifting setting description warning - Electric hovercraft and the extra high voltage transformer require either Electric Vehicles Lib: Reborn or Laser Tanks to be enabled - Lasercraft: Requires only Laser Tanks to be enabled
Version: 0.17.12 Date: 2019-05-21 Changes: - Added support for Schallfalke's Transport group mod
Version: 0.17.11 Date: 2019-05-17 Changes: - Merged extra high voltage transformer tech into electric hovercraft tech - Added support for armor plating. Recipes now requires armor plates - Extra high voltage transformer: Added an energy capacity of 200MJ - Extra high voltage transformer: Removed recipe ingredient (processing unit) - Extra high voltage transformer: Added recipe ingredient (Battery mk2 equipment) - Extra high voltage transformer: Doubled Recipe ingredient requirement (Lubricant)
Version: 0.17.10 Date: 2019-05-17 Changes: - Set Extra high capacity transformer as the only usuable transformer in the electric and laser hovercraft Bugfixes: - Resolved an issue which caused a non-recoverable error
Version: 0.17.09 Date: 2019-05-16 Changes: - Corrected a spelling error in the extra high voltage transformer's item description - Added an electric hovercraft armed with a laser for use with Laser Tanks - Added drifting to the hovercrafts (Credit Ownlyme) - Added a runtime global option to enable/disable hovercraft drifting (Enabled by default) - Corrected an issue with the splash animation (Credit Ownlyme) - Electric hovercraft: Reduced the equipment grid (10x10 to 8x8) - Missilecraft: Increased health (1000 to 1200) - Missilecraft: Removed recipe ingredient (Steel plate) - Missilecraft: Added recipe ingredient (Advanced circuit) - Missilecraft: Doubled recipe ingredient requirements (Gun turret and Rocket launcher) - Missilecraft: Reduced the missile launcher's rate of fire (50 to 300)
Version: 0.17.08 Date: 2019-05-08 Changes: - Added support for Vortik's mod, Armor Plating - Added startup setting to enable equipment grid to the hovercraft and missilecraft - Added startup setting to change the dimensions of the hovercraft's and missilecraft's equipment grid if they are enabled - Added support for PiteR's mod, Electric Vehicles Reborn - Changed the entity, item, and technology descriptions
Version: 0.17.07 Date: 2019-05-04 Changes: - Removed all dependency of Electric Vehicles: Reborn for electric hovercraft. Now only requires Electric Vehicles Lib: Reborn
Version: 0.17.06 Date: 2019-05-02 Changes: - Updated for 0.17.35 API changes Bugfixes: - Resolved an issue with the electric hovercraft's water splash
Version: 0.17.05 Date: 2019-05-01 Bugfixes: - Resolved a conflict between Hovercrafts, Canelbuilder17, and Bob's character classes (Thanks Bobingabout)
Version: 0.17.04 Date: 2019-04-25 Changes: - Merged extra high voltage transformer tech into electric hovercraft tech - Hovercraft: Removed tech requirement (Engine and plastics) - Hovercraft: Added tech requirement (Effectivity module, speed module, and chemical science pack) - Hovercraft: Added tech ingredient (chemical science pack) - Electric hovercraft: Removed tech requirement (Extra high voltage transformer tech and speed module 3) - Electric hovercraft: Added tech requirement (Advanced electronics 2 and low density structure) - Electric hovercraft: Removed tech ingredient (Miltary science pack and production science pack) - Missilecraft: Removed tech requirement (Miltary 3) - Missilecraft: Added tech requirement (Turrets and rocketry)
Version: 0.17.03 Date: 2019-04-19 Changes: - Added turning while not moving - Reduced turning radius - Changed recipes - Hovercraft: Increased speed (161 to 187) - Hovercraft: Increased health (250 to 500) - Electric hovercraft: Reduced speed (268 to 216) - Electric hovercraft: Reduced health (1000 to 250) - Missilecraft: Reduced speed (161 to 115) - Missilecraft: Increased health (500 to 1000) Bugfixes: - Resolved an issue with the electric hovercraft's equipment grid losing equipment when picked up
Version: 0.17.02 Date: 2019-03-29 Changes: - Improved braking for hovercraft and missilecraft - Decrease mining time for hovercraft and missilecraft Bugfixes: - Resolved an issue with the remote.call function causing a non-recoverable error
Version: 0.17.01 Date: 2019-03-28 Changes: - Updated electric hovercraft recipe and tech to be more balanced - Improved electric hovercraft's braking - Fixed changelog Features: - Added Extra high voltage transformer for use with electric hovercraft due to extra high power requirements not supported by lower tier transformers
Version: 0.17.00 Date: 2019-03-27 Changes: - Updated to Factorio 0.17 - Added thumbnail - Added an electric hovercraft for use with Electric Vehicles: Reborn - Added optional dependencies for both: Electric Vehicles: Reborn and Electric Vehicles Lib: Reborn