Mineable Oil Products


Screw oil processing! Mine plastic, sulfur, solid fuel, and lubricant.

Content
11 days ago
1.1 - 2.0
1.76K
Mining

Changelog

Version: 1.0.1
Date: 25. 10. 2025
  Features:
    - New recipe: Advanced circuit extrusion. Allows advanced circuits to be made with molten plastic instead of plastic bars.
    - New alt recipe: Solid fuel from coal. Allows coal to be condensed in a foundry, so you can make rocket fuel on Vulcanus without needing to deal with coal liquefaction. Takes tungsten plates as a catalyst.
  Changes:
    - Enabled productivity for these recipes: rocket fuel from sulfur, basic coal liquefaction, and acid crystallization.
    - Rocket fuel from sulfur crafting time changed to match vanilla rocket fuel recipe. (was 30s, now 15)
Version: 1.0.0
Date: 11. 10. 2025
  Integration with Space Age:
    - Lubricant wells and raw plastic patches spawn on Vulcanus.
    - Carbon patches spawn on Gleba.
    - Solid fuel patches spawn on Aquilo.
    - Raw plastic can be melted, then cast into bars in the Foundry.
    - With alternate recipes on, sulfur can be crystallized from acid.
  Other new features:
    - Added an option to change Oil Processing from a trigger tech to a regular researchable tech. This will also make the pumpjack tech completely optional in vanilla, or optional until you want to go to Vulcanus in Space Age. (Trigger tech by default, to match vanilla.)
    - New icons for some alternate recipes.
  Changes:
    - Removed option for removing oil wells. (You can do that on the map generation settings screen now, maybe you always could and I missed it.)
    - Removed option for removing pumpjacks. (They're needed for Vulcanus and Aquilo.)
  Notes:
    - No recipe for LDS from all three molten materials - I'd have to mess with the Foundry to add another input pipe, and also *avoiding* the kind of piping you'd need to set that up was part of the impetus for this mod in the first place!
    - Yes, Fulgora gets left out. (Sorry, Fulgora! It's 'cause you're awesome already, I swear!)
    - That said, I'm contemplating adding water wells/ice patches + carbon/solid fuel to Fulgora to make steam power there more viable. It's not in this patch because it feels a bit beyond the purpose of this mod, but if that's something you want to see, let me know!
    - I wrote this changelog as a to-do list before I actually started working on the update, so if something listed here isn't actually implemented, please tell me. (And feel free to laugh at me for it!)
Version: 0.3.1
Date: 22. 04. 2025
  Changes:
    - Added missing recipe localizations.
    - Added option to remove pumpjack tech (for if you're playing with no fluid resources).
    - Added option for requiring fluid to mine sulfur/solid fuel.
    - New graphics for raw plastic.
    - Flamethrower tech now also unlocks basic coal liquifaction, so you can actually use them when you unlock them if you have no crude oil. (Requires alt recipes enabled)
    - Can no longer disable crude oil with Space Age active. The same is true for the new pumpjack option.
    - Adjusted order of resources on map generation screen. (Previously, resources added by this mod were listed between Vulcanus and Gleba resources for some reason)
  Bugfixes:
    - Vanilla with no oil wells should work properly now. (I hope)
Version: 0.3.0
Date: 14. 03. 2025
  Changes:
    - Updated for Factorio 2.0 (I hope)
    - Added a warning to the settings tooltip for disabling oil wells.
    - Added localization for plastic smelting recipe.
Version: 0.2.2
Date: 03. 09. 2022
  Bugfix:
    - Fixed file not found error for raw-plastic when using standard resolution graphics.
Version: 0.2.1
Date: 09. 08. 2022
  Changes:
    - Removed deprecated files.
    - Updated thumbnail.
    - Fixed a settings localization.
Version: 0.2.0
Date: 09. 08. 2022
  Changes:
    - Plastic no longer requires lube to be mined, but must be smelted instead.
    - Added option to spawn lubricant wells, uses vanilla pumpjack.
    - Added options for some alternate recipes.
    - Adjusted default sulfur/plastic spawn.
    - Reworked techs with oil wells disabled, should allow for better compatibility with other mods. (Recommended to leave them on, though)
    - Adjusted colours for plastic and solid fuel 'ore' patches.
    - Increased amount of sulfur required for alternate rocket fuel recipe. (2 -> 3)
Version: 0.1.2
Date: 10. 05. 2021
  Bugfixes:
    - Alternative techs should now be compatible with other mods. (Hopefully for real this time!)
Version: 0.1.1
Date: 09. 05. 2021
  Bugfixes:
    - Alternative techs should now be compatible with other mods.
  Changes:
    - Added settings!
    - Oil wells can now be disabled (previously were always disabled). Doing so changes some recipes and technology.
    - Oil cracking can now be enabled if wells are disabled. This is useful if a modded item needs light oil / petroleum.