Makes Oarc Multiplayer Spawn work with Pyanodon's mods.
Oarc gives every player their own base with a fixed set of vanilla ores. Under Pyanodon that set is wrong: it places vanilla coal and crude oil, and none of Pyanodon's early resources. This mod fixes that without changing Oarc or Pyanodon.
What it does
- Inside every spawn: iron, copper, stone, raw coal, aluminium ore and native flora (bioreserve). Vanilla coal and crude oil are removed.
- Just outside every spawn: one quartz patch to the west and one tin patch to the east, about 35 tiles past the tree ring and still inside the safe zone. Each base gets its own pair.
- Bigger spawns: Oarc's spawn radius is raised to 96 tiles and its resource arc widened so all six patches fit without overlapping. A larger radius you already set is kept. This can be turned off.
- Fluid mining fix: Oarc teams get Pyanodon's fluid-mining unlock, fixing "Uranium mining not researched" on fluid drills. Existing saves are fixed when loaded.
Settings (Startup)
- Enlarge Oarc spawns to fit Pyanodon ores (on/off)
- Spawn ore patch size and richness multipliers
- Quartz/tin distance past the tree ring, patch size and amount per tile
Notes
- Spawn resources apply to new games. In an existing save, bases that were already created keep their layout; new bases use the new one.
- Nauvis only. Tested with Oarc 2.1.27 and Pyanodon 3.1.x on Factorio 2.1.
- Does nothing if Oarc or Pyanodon is not enabled.
- If a scenario already provides Oarc's
oarc_scenariooverride, the spawn resources are left alone and a message is written to the log.